godotengine / tps-demo

Godot Third Person Shooter with high quality assets and lighting
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Enable 8× anisotropic filtering on textures #154

Closed Calinou closed 1 year ago

Calinou commented 1 year ago

This improves texture appearance when viewed at oblique angles.

8× was chosen instead of 16× as 8× is significantly less expensive on low-end GPUs.