godotengine / tps-demo

Godot Third Person Shooter with high quality assets and lighting
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Brighten the level's indirect energy #156

Closed Calinou closed 1 year ago

Calinou commented 1 year ago

After tonemapping and fog changes, the level's visuals tended to suffer from black crush. This is mostly resolved by brightening indirect energy from GIProbe and ReflectionProbe.

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