Closed Faless closed 1 year ago
Trying to import the demo locally for testing, but I'm getting those StringName crashes again while resources are importing (despite having tried 10+ times). It always crashes when reimporting props.glb
.
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.0.rc.custom_build (8208060c2189f972dc08554ee54e5937368e2e96)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /lib64/libc.so.6(+0x3cb20) [0x7f0dbe77fb20] (??:0)
[2] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x58200a9] (/home/hugo/Documents/Git/godotengine/godot/./core/string/string_name.h:139)
[3] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x5820a13] (/home/hugo/Documents/Git/godotengine/godot/scene/main/node.cpp:1622)
[4] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x5828781] (/home/hugo/Documents/Git/godotengine/godot/scene/main/node.cpp:2493 (discriminator 2))
[5] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x4c12396] (/home/hugo/Documents/Git/godotengine/godot/editor/import/resource_importer_scene.cpp:2430)
[6] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x428a8eb] (/home/hugo/Documents/Git/godotengine/godot/editor/editor_file_system.cpp:2029)
[7] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x429168d] (/home/hugo/Documents/Git/godotengine/godot/editor/editor_file_system.cpp:2296 (discriminator 6))
[8] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x4272bb0] (/home/hugo/Documents/Git/godotengine/godot/editor/editor_file_system.cpp:689)
[9] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x42799f9] (/home/hugo/Documents/Git/godotengine/godot/editor/editor_file_system.cpp:1280)
[10] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x4298783] (/home/hugo/Documents/Git/godotengine/godot/editor/editor_file_system.h:146 (discriminator 14))
[11] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x92b02e7] (/home/hugo/Documents/Git/godotengine/godot/core/object/object.cpp:792)
[12] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x586a3ca] (/home/hugo/Documents/Git/godotengine/godot/scene/main/scene_tree.cpp:874)
[13] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x5867cee] (/home/hugo/Documents/Git/godotengine/godot/scene/main/scene_tree.cpp:468)
[14] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x26662b0] (/home/hugo/Documents/Git/godotengine/godot/main/main.cpp:3161)
[15] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x25d03a4] (/home/hugo/Documents/Git/godotengine/godot/platform/linuxbsd/os_linuxbsd.cpp:880)
[16] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x25c31d0] (/home/hugo/Documents/Git/godotengine/godot/platform/linuxbsd/godot_linuxbsd.cpp:75)
[17] /lib64/libc.so.6(+0x27510) [0x7f0dbe76a510] (??:0)
[18] /lib64/libc.so.6(__libc_start_main+0x89) [0x7f0dbe76a5c9] (??:0)
[19] /home/hugo/Documents/Git/godotengine/godot/bin/godot.linuxbsd.editor.x86_64() [0x25c2fb5] (??:?)
-- END OF BACKTRACE --
================================================================
(This crash isn't caused by your PR, but this prevents me from testing the changes.)
Initial multiplayer implementation.
Add crude multiplayer menu.
Spawn players on connect (random spawn points).
Synchronize players, bullets, robots (and explosions).
Hitting another player just causes a camera shake.
Destroyed robots respawn after some seconds.