This should only have a small performance impact on dedicated GPUs, as the bottleneck is usually not in texture sampling. On integrated GPUs, the impact is more significant but we'll need a separate preset in the long run anyway. This could ideally be automatically applied with a feature tag provided by the engine once it's implemented.
This should only have a small performance impact on dedicated GPUs, as the bottleneck is usually not in texture sampling. On integrated GPUs, the impact is more significant but we'll need a separate preset in the long run anyway. This could ideally be automatically applied with a feature tag provided by the engine once it's implemented.