godotengine / tps-demo

Godot Third Person Shooter with high quality assets and lighting
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Use anisotropic filtering to improve texture appearance at oblique angles #181

Closed Calinou closed 3 months ago

Calinou commented 7 months ago

This should only have a small performance impact on dedicated GPUs, as the bottleneck is usually not in texture sampling. On integrated GPUs, the impact is more significant but we'll need a separate preset in the long run anyway. This could ideally be automatically applied with a feature tag provided by the engine once it's implemented.

fire commented 4 months ago

Test Plan:

Compare a video of the performance enhancement before and after to see what changed.

akien-mga commented 3 months ago

Thanks!