Closed Faless closed 1 year ago
The "ios_min_version" is missing from godot-cpp-3.x, and the macos CC variable is not explicitely set to "clang".
Since the values are passed to cmake, they used to cause unnecessary rebuilds of libdatchannel when compiling both version 3 and 4.
The "ios_min_version" is missing from godot-cpp-3.x, and the macos CC variable is not explicitely set to "clang".
Since the values are passed to cmake, they used to cause unnecessary rebuilds of libdatchannel when compiling both version 3 and 4.