Closed BimDav closed 1 year ago
MacOS arm64
builds are now supported in the new master
releases which use libdatachannel as a WebRTC library (e.g. 1.0.0-beta5) which also have a Godot 3.x version.
There is no plan to further support the old versions which use the chromium WebRTC library since that library is unmaintainable.
Closing as fixed in new releases.
Godot version
3.4.4-stable
Plugin version
0.5
System information
MacOS, M2
Issue description
When loading the library on a M2 Mac:
E 0:00:00.186 open_dynamic_library: Can't open dynamic library: /Users/BimDav/Developer/AGoodDay/webrtc/lib/libwebrtc_native.osx.release.64.dylib, error: dlopen(/Users/BimDav/Developer/AGoodDay/webrtc/lib/libwebrtc_native.osx.release.64.dylib, 0x0002): tried: '/Users/BimDav/Developer/AGoodDay/webrtc/lib/libwebrtc_native.osx.release.64.dylib' (mach-o file, but is an incompatible architecture (have 'x86_64', need 'arm64e')). <Erreur C++> Condition "!p_library_handle" is true. Returned: ERR_CANT_OPEN <Source C++> platform/osx/os_osx.mm:1917 @ open_dynamic_library()
Steps to reproduce
Use the official release library on a mac with arm architecture
Minimal reproduction project
No response