Closed maxim-sheronov closed 1 year ago
Well, my bad. I managed to build it for beta2. But it really could be great to have official build for every beta.
Yes, we definitely should have a build for every beta, I will try to make a build for beta 2 tomorrow, and keep it in sync with future betas. The release script is mostly automated, but still requires manual re-upload of artifacts and adapting release notes.
last build works until beta 16 but not beta 17
We now have a stable release which should work with all Godot 4.0 patch releases (e.g. 4.0.1, 4.0.2, etc). Closing as fixed.
Godot version
4.0 beta2
Plugin version
latest
System information
windows 10
Issue description
Hi there.
I cannot build it for beta2 on my own. Maybe it's possible to make a build for every beta? Or maybe make a better explanation on build process.
If you are interested, I got this errors: x86_64-w64-mingw32-g++: error: deps/build/windows.debug.x86_64.dir/libdatachannel/libdatachannel-static.a: No such file or directory x86_64-w64-mingw32-g++: error: deps/build/windows.debug.x86_64.dir/libdatachannel/deps/libjuice/libjuice-static.a: No such file or directory x86_64-w64-mingw32-g++: error: deps/build/windows.debug.x86_64.dir/libdatachannel/deps/libsrtp/libsrtp2.a: No such file or directory x86_64-w64-mingw32-g++: error: deps/build/windows.debug.x86_64.dir/libdatachannel/deps/usrsctp/usrsctplib/libusrsctp.a: No such file or directory x86_64-w64-mingw32-g++: error: deps/build/windows.debug.x86_64.dir/openssl/libssl.a: No such file or directory x86_64-w64-mingw32-g++: error: deps/build/windows.debug.x86_64.dir/openssl/libcrypto.a: No such file or directory scons: *** [bin/extension/webrtc_debug/lib/libwebrtc_native.windows.debug.x86_64.dll] Error 1 scons: building terminated because of errors.
Steps to reproduce
Trying to build for beta2, only updated godot-cpp to correct commit
Minimal reproduction project
No response