godotengine / webrtc-native

The official GDNative WebRTC implementation for non-html exports.
MIT License
205 stars 29 forks source link

Missing official Mac OSX plugin. (attached an unofficial one) #8

Closed tomoprime closed 3 years ago

tomoprime commented 4 years ago

Just a heads up. The GDNative WebRTC plugin for Mac works on the official Godot 3.2 Alpha 3 release. I quickly tested the bomber-rtc demo with remote signaling. I thought I should share this as it took a few tweaks and over 20GB of disk space to build it all out. :sweat_smile:

webrtc_0.3_mac_only-with-debug.zip webrtc_0.3_multi-release.zip

Faless commented 4 years ago

Thank you a lot, I'm still trying to get my hands on a Mac to make an official build :-(

On Thu, Oct 31, 2019, 23:13 Tom notifications@github.com wrote:

Just a heads up. The GDNative WebRTC plugin for Mac works on the official Godot 3.2 Alpha 3 release. I quickly tested the bomber-rtc demo with remote signaling. I thought I should share this as it took a few tweaks and over 20GB of disk space to build it all out. 😅

webrtc_0.3_mac_only-with-debug.zip https://github.com/godotengine/webrtc-native/files/3796078/webrtc_0.3_mac_only-with-debug.zip webrtc_0.3_multi-release.zip https://github.com/godotengine/webrtc-native/files/3796091/webrtc_0.3_multi-release.zip

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tomoprime commented 4 years ago

Np I'll help where I can. Do you want the webrtcbuilds lib for OSX? It's ~268mb zipped so I doubt I can upload it here...

Koyper commented 4 years ago

Thank you for this. I've been unable to get a build to finish. What did you have to tweak?

ImUrX commented 3 years ago

Someday

Faless commented 3 years ago

The OSX target has now been added to the 0.5 release. Closing as fixed.