Closed XDRiVE888 closed 6 months ago
I'm unable to reproduce using the latest plugin version 1.0.4, and Godot 3.5.3/4.2.1 .
Can you confirm if this is still an issue?
I'm unable to reproduce using the latest plugin version 1.0.4, and Godot 3.5.3/4.2.1 .
Can you confirm if this is still an issue?
I checked with version 1.0.4 on Godot 3.5.3 and indeed I did not find this bug. It looks like this issue can be closed.
I unfortunately discovered that this error still pops up with variable randomness (from about 1 to 10,000 or more attempts) and to explicitly detect it I used this code:
func _ready():
var errMax:int = 10
for _i in 10000:
var wc1:WebRTCPeerConnection = WebRTCPeerConnection.new()
var err1
err1 = wc1.initialize()
if err1 == OK:
var channel:WebRTCDataChannel = wc1.create_data_channel("play",{"id": 1, "negotiated": true})
if channel != null:
err1 = wc1.create_offer()
if err1 != OK:
print_debug("Periodic Error!!!:_i:",_i)
errMax -= 1
if errMax <= 0:
break
wc1 = null
Godot version
v3.5.3.stable.official [6c814135b]
Plugin version
all v1.0.0 - v1.0.5 (with libdatachannel)
System information
Windows 10, 64bit
Issue description
When runing function create_offer() of WebRTCPeerConnection from the editor 1-10000 times, there is approximately 1 and more variable randomness constant error _create_offer: Failed to gather local ICE candidates And as soon as an error occurs, all subsequent repetitions of the code also cause an error. I also want to note that this error appears only in versions v1.0.0 - v1.0.5 with libdatachannel and is not present in version 0.5 - WebRTC 4472.
Steps to reproduce
To catch this error, you need run the application from the Godot editor with this code:
Minimal reproduction project
No response