Closed Trey2k closed 1 year ago
Well, it seems the issue is actually about libstdc++ (so probably #109 should fix it already), but I've opened #112 to use the Godot toolchain for Linux builds.
Can you confirm artifacts from that PR works on your container? https://github.com/godotengine/webrtc-native/suites/13972911771/artifacts/779157850
Okay, I managed to try Ubuntu 16.04 in a VM and confirmed the buildroot is needed. Without #112 (i.e. only #109) the error is the following:
ERROR: Can't open dynamic library: /home/ubuntu/4.0_min/webrtc/lib/libwebrtc_native.linux.template_debug.x86_64.so. Error: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.25' not found (required by /home/ubuntu/4.0_min/webrtc/lib/libwebrtc_native.linux.template_debug.x86_64.so)
While with #112 everything works as expected.
I am able to confirm success on my end as well now with #112. Thanks for the quick fix!
Godot version
4.0.2-stable
Plugin version
v1.0.0-rc1
System information
Docker Ubuntu 16.04
Issue description
I have a docker container with my custom godot build running on Ubuntu 16.04, I use the container for CI exports of my game. It seems like the addon is being built on a system with too new of a glib C version:
Maybe build root could be used here? If not maybe the releases should be built by hand on a VM.
Steps to reproduce
Try to use the extension on Ubuntu 16.04
Minimal reproduction project
N/A