gohome1984 / google-breakpad

Automatically exported from code.google.com/p/google-breakpad
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crash_generation_app deadlocks #292

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. compile crash_generation_app in MSVC 2005 in debug mode
2. run crash_generation_app.exe on WinXP running on E6400 intel cpu
3. choose "Server->start"
4. choose "Client->Request Dump"

What is the expected output? What do you see instead?

I expect dump to be created and application not to freeze.
instead application freezes.

What version of the product are you using? On what operating system?

latest and greatest svn, which is r310 10 Feb 2009
Windows XP

Please provide any additional information below.

The dump created by the application is attached.
It shows that in the moment of dump creation the process was waiting 
for a semaphore on exception_handler.cc:593 

[WaitForSingleObject(handler_finish_semaphore_, INFINITE);]

after the application froze, I attached a debugger to it and saw that it is
still waiting on the same semaphore

Original issue reported on code.google.com by avia...@gmail.com on 17 Feb 2009 at 5:26

GoogleCodeExporter commented 9 years ago
attached dump of application compiled in "DebugStaticCRT" configuration.
same deadlock when using "Debug" configuration.

did not try in other configurations.

Original comment by avia...@gmail.com on 17 Feb 2009 at 5:28

Attachments:

GoogleCodeExporter commented 9 years ago
Issue 264 has been merged into this issue.

Original comment by neal...@gmail.com on 22 Feb 2009 at 8:30

GoogleCodeExporter commented 9 years ago
is there progress with this bug? I tried a new revision of breakpad early this 
may 
and it was still glaringly there ...

I would really love to use breakpad instead of ugly commercial stuff, which 
does god 
knows what, but a deadlock in the sample application? come on?!?

Original comment by avia...@gmail.com on 26 May 2009 at 5:50

GoogleCodeExporter commented 9 years ago
Issue 273 has a patch...

Original comment by ted.mielczarek on 3 Dec 2009 at 4:19