gokudomatic / eco-fps-controller

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No collisions if character is on different layer than world #2

Open tr0q opened 7 years ago

tr0q commented 7 years ago

If character collision layer set to something different than the level static's, it goes through walls regardless collision mask. Perhaps this is because is_colliding() does not react to static bodies.

gokudomatic commented 7 years ago

Thanks for your report. When I come back to godot (probably v3), I'll check that out. You're also free to fork and try to fix it if you like. I'll check all pull requests.