Open dsnet opened 1 year ago
Some comments on other popular compression formats and why Zstandard makes the cut, but not others:
compress/bzip2
), I don't believe bzip2 should have made the cut for inclusion into the stdlib.Most compression formats (other than bzip2) are a combination of LZ77 with entropy encoding (and maybe other tricks like Markov chains for LZMA). The entropy encoding that GZIP uses is Huffman encoding, which can't compress better than 1-bit per byte. In terms of compression ratio, arithmetic encoding (which LZMA uses), range encoding, and ANS (which Zstandard uses) encoding provide better ratios. ANS has the benefit that is overcomes the limitations of Huffman encoding, is patent unencumbered (to my knowledge), and is also very fast. It seems unlikely a better entropy encoding than ANS will be discovered in the next decade.
IMO, the lack of a formal specification should bar inclusion in stdlib as it makes "correctness" somewhat undefined.
IMO, the lack of a formal specification should bar inclusion in stdlib as it makes "correctness" somewhat undefined.
Makes sense but I have to say that I'm not sure that anybody could write a correct zstd decompressor based solely on reading RFC 8878.
I'm not sure that anybody could write a correct zstd decompressor based solely on reading RFC 8878.
Heh... you're the expert there, having done it. I had written a Brotli decompressor solely from the draft RFC without looking at the implementation. This effort led to a number of updates to the draft so that it would be unambiguous when finalized.
To add to the list of good points zstd has an extremely really wide range of levels available, depending on the compressor options you can have lz4 or gzip like ratios which have very low resource usage. Or by turning up a few knobs and or changing a few algorithms in the compressor you can get ratios slightly bellow xz while being transparently compatible with the decompressor (and by using less resources than xz).
@dsnet Just to clarify some mistakes in your initial post.
zstd compression (nor deflate for that matter) uses any assembly or "unsafe" for compression. The assembly is used for decompression and can be fully disabled with a "noasm" tag. So obviously that is trivial to exclude.
the API is a somewhat complex
Could you elaborate what you find particularly complex?
I expect the stdlib would have the multithreading pulled out and only implement a fully synchronous mode, as well as possibly omitting dictionary features. Without that the API isn't really more complex than flate, gzip and similar. Without concurrency you can have the options on the Encoder (or Writer, whatever it is called), since you don't have any sharing to care about.
security as more important
I could interpret this as an underhanded way of implying my library isn't safe to use. Probably not the intention, but just to be clear there is continuous fuzzing running and there is third party security review being done.
Considering it doesn't use assembly, nor unsafe, I think it is fair to say that a battletested code is more secure than a freshly written code. If you want to write it, I will of course not take that fun from you - but to wrap it in an argument of "security" seems disingenuous or the very least not at all researched to me.
I do think that features like concurrent (de)compression and possibly dictionaries should be taken out from the stdlib. I think having the EncodeAll([]byte) []byte
on an encoder is a good may to control allocations - and without concurrency it will be easier to control anyway.
@klauspost, thanks for your thoughts.
I expect the stdlib would have the multithreading pulled out and only implement a fully synchronous mode, as well as possibly omitting dictionary features
Correct. There should be no usages of goroutines in the stdlib implementation. The example in klauspost/compress#479 should be perfectly thread safe (as it is with the other stdlib packages).
One "dictionary" feature we probably want to keep is the ability to specify the maximum window size.
I could interpret this as an underhanded way of implying my library isn't safe to use. Probably not the intention,
Not at all the intention; I use your package quite extensively myself.
That said, the stdlib avoids the use of assembly except for a few select places. Assembly can be a challenge to review and maintain. Continuous fuzzing is great, but takes a long time before confidence in the implementation is obtained. Fuzzing doesn't help when trying to review if a change to the assembly implementation is correct.
I should also mention the asynchronous nature zstd.NewWriter
has actually lended itself to race conditions that could then lead to security problems. To be clear, it's not a race in zstd
, but the API design made it easy for users to hold it wrong. In general, library code should be synchronous (from the perspective of the caller) unless the naming or the functionality makes it obvious that it operates in a asynchronous manner.
Considering it doesn't use assembly, nor unsafe, I think it is fair to say that a battletested code is more secure than a freshly written code.
I'm confused. Just above, you mentioned that assembly is used in your package for decompression, but here you saying it doesn't use assembly? Did you mean if you built it under noasm
?
If you want to write it, I will of course not take that fun from you - but to wrap it in an argument of "security" seems disingenuous or the very least not at all researched to me.
I'm not itching to write a zstd implementation from scratch. My end goal is to see support for it in stdlib. In my proposal, I deliberately didn't make a statement about how this would come to be fulfilled. Using the pure Go (i.e., no assembly) implementation of your package would be a reasonable possibility.
I think having the EncodeAll([]byte) []byte on an encoder is a good may to control allocations - and without concurrency it will be easier to control anyway.
I personally find it rather strange that the Encoder
is either a streaming encoder or essentially a variable to hold encoder settings and shared resources to use with EncodeAll
.
Given the acceptance of #54078, I would rather see something like:
func AppendCompress(dst, src []byte, level int) ([]byte, error)
func AppendDecompress(dst, src []byte, maxSize int) ([]byte, error)
One "dictionary" feature we probably want to keep is the ability to specify the maximum window size.
Yes. That is an essential security DOS mitigation. Though when I refer to dictionaries I only refer to predefined dictionaries that seeds the first blocks with backreferences and predefined entropy coders.
I'm confused. Just above, you mentioned that assembly is used in your package for decompression, but here you saying it doesn't use assembly? Did you mean if you built it under
noasm
?
I assumed you were only looking for compression given there already is an internal decompressor, which I unfortunately haven't had the time to test. But since everything is marked by tags, taking it out is extremely easy.
I should also mention the asynchronous nature zstd.NewWriter has actually lended itself to race conditions that could then lead to security problems.
I am not sure how you come to that. If you use it for streaming, you can only use it for one stream - that isn't different than a sync Writer. If you want writes to only happen when you are calling Write, yes, you need to disable concurrency - but that is an assumption you are making that doesn't hold. The documentation should be pretty clear on what you can expect. Either way, it is a non-issue since the concurrency should go.
Both the compressor and the decompressor have an "async" and "sync" code path. Ripping out the async one is a minor task. Of course some cleanup can probably be done, but that is cosmetics.
func AppendCompress(dst, src []byte, level int) ([]byte, error)
func AppendDecompress(dst, src []byte, maxSize int) ([]byte, error
So you want each of them to allocate, or try to hide the allocs with internal sync.Pools?
EncodeAll
/DecodeAll
are basically this (they also append), but it keeps the allocs within the Reader/Writer, and buffers, etc can be allocated with settings for the compression level needed.
Being able to use the same Reader/Writer for concurrent Encode/Decode operations would have to go, but it would at least give control over how each is reused. Sidenote, AppendCompress
shouldn't need to return an error.
So you want each of them to allocate, or try to hide the allocs with internal sync.Pools?
Stack allocate if possible, reusing the destination buffer if possible (e.g., we don't need to maintain the LZ77 window for decompression since it can be obtained from dst
itself), and otherwise sync.Pool
.
To comment more on the EncodeAll
hung off as methods where the pooling occurs within an Encoder
: in a sufficiently large program, I'm observing multiple instances of global Encoder
variables in various packages that each use more or less the same settings. It is somewhat silly that across packages, the resources is not shared since resource pooling occurs within an Encoder
.
While zstd is a noble goal, I woul like to highlight that it still has zero support in browsers as of today. So for anyone looking to use a more efficient Content-Encoding
for HTTP than gzip
, brotli is still the go-to:
@silverwind I think this is more relevant for https://github.com/golang/go/issues/62492. ZSTD has found many uses outside Content-Encoding
already.
To offer a bit of commentary on how it would be used: at my company Zstandard is becoming our default general-purpose compression algorithm because it's strictly better than gzip on all the dimensions we care about. There are cases where we would decide to use gzip (for compatibility) or snappy (for very high throughput) but in the absence of specific requirements, Zstandard is the go-to.
@silverwind I think this is more relevant for #62492. ZSTD has found many uses outside
Content-Encoding
already.
Yes, just wanted to mention it. I'm in favor of adding any of the "better then gzip" mechanisms to the standard library for both http transfer, but also go:embed
compression, which as of today does not even support gzip.
So you want each of them to allocate, or try to hide the allocs with internal sync.Pools?
Stack allocate if possible, reusing the destination buffer if possible (e.g., we don't need to maintain the LZ77 window for decompression since it can be obtained from
dst
itself), and otherwisesync.Pool
.
Correct (and it already uses dst instead of a dedicated history). I can see the single-use decoder working stateless with hidden, internal buffers (for things like literal decompression, entropy decoders for example).
For encoding you have rather big hash tables to deal with, which will put quite some pressure on the stack. Level 1 has 256K, Level 2 has 1.2MB, Level 3 is 4MB. So these would also need some internal pooling, since having those on stack and forcing zeroing on each call, wouldn't be very optimal. Again entropy/literal coders would need to have internal pools, since they are rather expensive to set up.
Doable, but I am not generally a fan of having a bunch of pools on a package level.
Streams will of course be stateful, so ignoring those for now.
That said, I don't really see any problem in separating single-shot state from the Reader/Writer state and having an internal pool for those.
To comment more on the
EncodeAll
hung off as methods where the pooling occurs within anEncoder
: in a sufficiently large program, I'm observing multiple instances of globalEncoder
variables in various packages that each use more or less the same settings. It is somewhat silly that across packages, the resources is not shared since resource pooling occurs within anEncoder
.
Sure. I can see that. I try to avoid global package state. That is the main reason I haven't added it, since it would be rather annoying if one bad actor could cause problems for others.
A global "pool" is nice for resource control. It is pointless to run more than GOMAXPROCS EncodeAll/DecodeAll concurrently, since each will consume exactly one thread fully until it is done. That has a "play nice" feel for preemption, and limiting this below GOMAXPROCS will of course make sure that compression/decompression will never oversaturate a system.
Without concurrency there isn't the main "annoyance" with the current API - that you have to Close
to release resources. It is not that different from many other things, but it is too easy to forget and cause leaks.
So yeah, I can see that as a way of simplifying things. Let me know if I understood your ideas clearly.
@dsnet I tested the internal/zstd
- there are a bunch of problems in there and some differences to accepted blocks compared to zstd. This is mostly the snappy testset. input files, zstd compressed.
BenchmarkDecoder_DecoderSmall/kppkn.gtb.zst/unbuffered-32 267 4490401 ns/op 328.38 MB/s 174 B/op 1 allocs/op
(Failed - zstd decompression error at 41415: offset past window)
BenchmarkDecoder_DecoderSmall/geo.protodata.zst/unbuffered-32 1107 1064937 ns/op 890.85 MB/s 59 B/op 1 allocs/op
BenchmarkDecoder_Internal/geo.protodata.zst-32 669 1801050 ns/op 526.75 MB/s 554226 B/op 31 allocs/op
BenchmarkDecoder_DecoderSmall/plrabn12.txt.zst/unbuffered-32 81 14196832 ns/op 271.53 MB/s 217 B/op 1 allocs/op
(Failed - zstd decompression error at 106901: offset past window)
BenchmarkDecoder_DecoderSmall/lcet10.txt.zst/unbuffered-32 100 10505848 ns/op 324.96 MB/s 173 B/op 1 allocs/op
(Failed - zstd decompression error at 89343: offset past window)
BenchmarkDecoder_DecoderSmall/asyoulik.txt.zst/unbuffered-32 327 3645659 ns/op 274.69 MB/s 150 B/op 1 allocs/op
BenchmarkDecoder_Internal/asyoulik.txt.zst-32 188 6349734 ns/op 157.71 MB/s 615777 B/op 31 allocs/op
BenchmarkDecoder_DecoderSmall/alice29.txt.zst/unbuffered-32 255 4717756 ns/op 257.90 MB/s 97 B/op 1 allocs/op
(Failed - zstd decompression error at 57404: offset past window)
BenchmarkDecoder_DecoderSmall/html_x_4.zst/unbuffered-32 550 2159054 ns/op 1517.70 MB/s 109 B/op 1 allocs/op
(Failed - zstd decompression error at 14867: offset past window)
BenchmarkDecoder_DecoderSmall/paper-100k.pdf.zst/unbuffered-32 5551 211883 ns/op 3866.29 MB/s 48 B/op 1 allocs/op
BenchmarkDecoder_Internal/paper-100k.pdf.zst-32 2862 436787 ns/op 1875.51 MB/s 672010 B/op 30 allocs/op
BenchmarkDecoder_DecoderSmall/fireworks.jpeg.zst/unbuffered-32 10000 101969 ns/op 9657.29 MB/s 48 B/op 1 allocs/op
BenchmarkDecoder_Internal/fireworks.jpeg.zst-32 9979 149482 ns/op 6587.71 MB/s 131808 B/op 3 allocs/op
BenchmarkDecoder_DecoderSmall/urls.10K.zst/unbuffered-32 94 12117244 ns/op 463.53 MB/s 405 B/op 1 allocs/op
(Failed - zstd decompression error at 74547: offset past window)
BenchmarkDecoder_DecoderSmall/html.zst/unbuffered-32 1040 1153069 ns/op 710.45 MB/s 80 B/op 1 allocs/op
BenchmarkDecoder_Internal/html.zst-32 592 2033895 ns/op 402.77 MB/s 557693 B/op 33 allocs/op
BenchmarkDecoder_DecoderSmall/comp-data.bin.zst/unbuffered-32 14134 84502 ns/op 385.89 MB/s 48 B/op 1 allocs/op
BenchmarkDecoder_Internal/comp-data.bin.zst-32 7734 158308 ns/op 205.98 MB/s 32780 B/op 19 allocs/op
Assembly disabled. Using streaming interface. Multithreading disabled. Bytes() []byte
interface disabled. I could not use the Reset(...)
function, since it doesn't provide correct output when used (see below).
So "not great, not terrible" applies it seems. With assembly the difference grows significantly. Also, I did find some bugs while testing casually.
All failures for https://github.com/klauspost/compress/blob/master/zstd/testdata/benchdecoder.zip are fixed when window size is configured according to RFC instead of zero.
When Single_Segment_Flag is set, Window_Descriptor is not present. In this case, Window_Size is Frame_Content_Size
I've created #63224 to address this.
Change https://go.dev/cl/531075 mentions this issue: internal/zstd: configure window size for single segment frames
@klauspost Thanks for the bug reports, @AlexanderYastrebov Thanks for the quick fix.
@klauspost Please do feel free to open bug reports against the code on this issue tracker. Or I'll take a look either way. Thanks.
Change https://go.dev/cl/531255 mentions this issue: internal/zstd: fix copyFromWindow
Change https://go.dev/cl/531295 mentions this issue: internal/zstd: allow stream consisting of skippable frames
Change https://go.dev/cl/531217 mentions this issue: internal/zstd: allow empty compressed blocks
So I've tested combined changes #63224 #63248 #63251 #63252 against both benchdecoder.zip and zstd-internal-problems.zip from https://github.com/golang/go/issues/62513#issuecomment-1733944811 and the only failures are due to unsupported dictionaries.
Dictionaries with ID 0 is the same as "no dictionary". The decoder should ignore this.
This is what it does but in the failing samples Dictionary_ID_Flag is not 0.
@AlexanderYastrebov Thanks very much.
@AlexanderYastrebov Great stuff!
Dictionary set, but ID==0 is the same as "no dictionary" when using the official zstd, so you can safely support that.
(I can't remember if I discussed this with the author, but it wasn't explicitly stated in the spec when I implemented it)
Edit: Discussed here: https://github.com/facebook/zstd/issues/2172
Change https://go.dev/cl/531515 mentions this issue: internal/zstd: allow zero dictionary id
Change https://go.dev/cl/531735 mentions this issue: internal/zstd: reset reader buffer
Change https://go.dev/cl/540415 mentions this issue: internal/zstd: avoid panic when windowSize is negative
This proposal has been added to the active column of the proposals project and will now be reviewed at the weekly proposal review meetings. — rsc for the proposal review group
I support the inclusion of the ZSTD in the standard lib. While the specification gets updates, the format itself is stable. I did a private experimental pure-go implementation a few years ago and had only minor issues and reported them to the author of the format resulting in updates to the spec.
I definitely suggest to include multi-threading support at least for the compressor. The speed increase for files larger than a megabyte is significant.
@dsnet You wrote that there is no specification for XZ. This is in so far correct that there is no single document describing the whole format. There is a specification of the XZ file format. I created a description of the LZMA2 format. There is also a specification of the LZMA file format including the LZMA encoding.
As far as API is concerned, I took a look at the zstd RFC as well as our compress/gzip and compress/flate APIs, and I think a reasonable first cut at a compress/zstd API would be:
package zstd
// These match flate and gzip constants, intentionally,
// but the package does not import flate.
const (
NoCompression = 0
BestSpeed = 1
BestCompression = 9
DefaultCompression = -1
)
var (
ErrChecksum = errors.New("zstd: invalid checksum")
ErrHeader = errors.New("zstd: invalid header")
ErrCorrupt = errors.New("zstd: corrupt data")
)
type Reader struct {
... unexported fields ...
}
func NewReader(r io.Reader) (*Reader, error)
func (z *Reader) Reset(r io.Reader) error
func (z *Reader) AddDict([]byte)
func (z *Reader) SetRawDict([]byte)
func (z *Reader) Read(p []byte) (int, error)
func (z *Reader) WriteTo(io.Writer) (int64, error)
func (z *Reader) Close() error
type Writer struct {
... unexported fields ...
}
func NewWriter(w io.Writer) *Writer
func (z *Writer) Reset(w io.Writer)
func (z *Writer) SetLevel(int)
func (z *Writer) AddDict([]byte)
func (z *Writer) SetRawDict([]byte)
func (z *Writer) Write([]byte) (int, error)
func (z *Writer) ReadFrom(io.Reader) (int64, error)
func (z *Writer) Flush() error
func (z *Writer) Close() error
Feedback welcome.
For a little context, I'd love to be able to use this to parse the zstd:chunked
archives the redhat folks have been using e.g. https://github.com/containers/image/pull/1084
This requires getting access to data inside of skippable frames.
I'm not exactly sure what we'd want that API to look like, but perhaps we could add something analogous to gzip.Reader.Multistream()
? We'd also need to expose the frame header (similar to gzip.Reader.Header
) and probably a way to ask for the skippable frames instead of skipping them.
Would it make sense to expose an iterator that returns each frame?
I can see this stuff being added on later, but wanted to bring this up in case it might influence the initial API in some way.
I wonder if that would be more appropriate for one of the zstd implementations outside of the standard library.
Are there more examples of what skippable frames get used for and how programs would like to process them? There are lots of possible APIs (channel, callback, Read stopping at a skippable frame, ...).
func (z *Reader) AddDict([]byte)
func (z *Reader) SetRawDict([]byte)
func (z *Writer) AddDict([]byte)
func (z *Writer) SetRawDict([]byte)
This API suggest you can call AddDict
and SetRawDict
during compression or decompression, I'm not sure if that allowed or intended. I guess .AddDict
could be used to interleave new dictionaries for different part of the compressed streams but I doubt .SetRawDict
could do anything.
Klauspost's zstd package uses functional option pattern: https://pkg.go.dev/github.com/klauspost/compress/zstd#EOption not saying we should do that since it's not a pattern widely used in the std, but maybe something like NewReaderWithRawDict(r io.Reader, rawDict []byte)
and .ResetWithRawDict(r io.Reader, rawDict []byte)
as well as Dict and Writer versions.
Also I think theses methods should be func([]byte) error
to gently warn the user if they do mistakes like registering the same dictionary ID multiple times or pass malformed dictionaries (*only AddDict
can have malformed dictionaries).
The dictionary methods could simply return an error, or perhaps panic, if called after compression/decompression has already started. You could only call them immediately after NewReader
or NewWriter
, or a call to the Reset
method.
Errors would catch the bug at runtime, so I think
func (z *Reader) AddDict([]byte) error
func (z *Reader) SetRawDict([]byte) error
func (z *Writer) AddDict([]byte) error
func (z *Writer) SetRawDict([]byte) error
makes even more sense than the error-less version.
The dictionaries have structure and tables, so a way to signalling an errors is required as @Jorropo points out.
So parsing the dict is not a zero cost. The reason I made the dictionaries being parsed at the "New" level is that it is then expected they "survive" a Reset.
For small encodes - for which the dictionaries are useful - the parsing of tables and indexing of "Content" will vastly dominate the encode time. So if you are expected to add it after each Reset
it will be quite inefficient.
For decompression it is less so, since you don't need to index the dictionary content - only decode the tables - but for being orthogonal it should probably also survive a Reset. The encode will reference the Dictionary ID, so if the dictionary wasn't use for the encode, it will not present any problems.
What is the difference between AddDict
and SetRawDict
?
I wonder if that would be more appropriate for one of the zstd implementations outside of the standard library.
Also totally reasonable! I mostly wanted to bring up the parallel between gzip's Multistream
API and zstandard framing in case we wanted to match what compress/gzip is doing, but I'm also fine with keeping a very conservative API given that the average stdlib user just wants a reader/writer.
Are there more examples of what skippable frames get used for and how programs would like to process them?
Two other examples I've found:
Storing a "seek table" for seekable zstandard streams (looks very similar to what red hat is doing): https://github.com/facebook/zstd/blob/dev/contrib/seekable_format/zstd_seekable_compression_format.md
A proposal to use them for extensions in zstd-compresed WARC files: https://iipc.github.io/warc-specifications/specifications/warc-zstd/
The second one doesn't feel quite "real", but the first seems like something that might be worth supporting eventually. I think as a first pass, we should probably just ignore skippable frames, but if we wanted to support seekable zstandard format, we could expose an io.ReaderAt
version of this, similar to what I'm doing with (very experimental) gsip
.
Overall the API looks fine, but I wonder if we should keep it minimal for the initial release:
package zstd
const (
NoCompression = 0
BestSpeed = 1
BestCompression = 9
DefaultCompression = -1
)
type Reader struct { /* ... unexported fields ... */ }
func NewReader(r io.Reader) (*Reader, error)
func (z *Reader) Reset(r io.Reader) error
func (z *Reader) Read(p []byte) (int, error)
func (z *Reader) Close() error
type Writer struct { /* ... unexported fields ... */ }
func NewWriter(w io.Writer) *Writer
func (z *Writer) Reset(w io.Writer)
func (z *Writer) SetLevel(int)
func (z *Writer) Write([]byte) (int, error)
func (z *Writer) Flush() error
func (z *Writer) Close() error
In particular, I removed:
io.ReaderFrom
and io.WriterTo
. These sound fine, but it seems that we should add them altogether to the other "compress/..." packages rather than just "zstd" (perhaps as a separate proposal?)Dictionary
type that you can set on a reader and writer. The construction of Dictionary
(e.g., via BuildDictionary
) would validate the dictionary (and return an error if relevant) and also do any processing work up front (and can therefore be cached).IMO, the biggest early decision that needs to be settled is whether we go with:
I have a slight preference for variadic options over the setter pattern, but don't feel strongly. I find options structs more cumbersome to work with especially when zero options is a common situation being dealt with.
@dsnet I think you nailed it 💯 - I have no relevant opinions on your questions.
@dsnet Maybe it was mentioned before, but why the level is not a special defined type, but an int?
I replicated @rsc's proposal on that regard and I believe he's just copying what the "flate" and "gzip" package does. IMO, the main utility of it being a named type depends on the options pattern we go with. If we go with variadic options, there is a benefit to having it be a named type that implements the options type, so that you can pass it in directly without going through some options constructor.
Re API, I think we want compress/zstd to be a mostly drop-in replacement for compress/flate except for the bytes it generates. So I think having dictionaries is important. A "raw dictionary" is meant to handle what https://datatracker.ietf.org/doc/html/rfc8878#name-dictionary-format refers to as a "raw content" dictionary and most closely matches compress/flate. But then we also need the zstd-format dictionaries.
As for variadic vs setters, setters seem to work fine in the other compress packages. The variadic options can easily get overwhelming, and I think they're better avoided here.
https://github.com/golang/go/issues/62513#issuecomment-2250794563's example for skippable frames makes clear that for starters we can have the decompressor just skip over them. We could also add an API that asks "am I now at a skippable frame" and could be called after every read, or we could have a Reader mode that stops at a skippable frame with ErrAtSkippable or something like that. (Plus we'd need a way to get its data.) But neither of those would actually help the Facebook seekable streams, so for now we should probably just leave them out for now, until more examples arise.
I don't mind leaving out ReadFrom/WriteTo. For some reason I thought compress/flate had them, but it doesn't.
So that would make the API:
package zstd
// These match flate and gzip constants, intentionally,
// but the package does not import flate.
const (
NoCompression = 0
BestSpeed = 1
BestCompression = 9
DefaultCompression = -1
)
// Unexported for now; speak up if you think they should be exported.
var (
errChecksum = errors.New("zstd: invalid checksum")
errHeader = errors.New("zstd: invalid header")
errCorrupt = errors.New("zstd: corrupt data")
)
type Reader struct {
... unexported fields ...
}
func NewReader(r io.Reader) (*Reader, error)
func (z *Reader) Reset(r io.Reader) error
func (z *Reader) AddDict([]byte) error
func (z *Reader) SetRawDict([]byte)
func (z *Reader) Read(p []byte) (int, error)
func (z *Reader) Close() error
type Writer struct {
... unexported fields ...
}
func NewWriter(w io.Writer) *Writer
func (z *Writer) Reset(w io.Writer)
func (z *Writer) SetLevel(int)
func (z *Writer) AddDict([]byte) error
func (z *Writer) SetRawDict([]byte)
func (z *Writer) Write([]byte) (int, error)
func (z *Writer) Flush() error
func (z *Writer) Close() error
Feedback still welcome.
@rsc FWIW, I have never seen "raw dictionaries" used, nor had them requested. Only the "structured dictionaries" - and that at a low rate. So I am not sure if that needs to be part of the initial API.
func (z *Writer) AddDict([]byte) error
I assume this adds a structured dictionary. This will mainly be useful for small encodes - in the 0 -> 64KB range. As I briefly went into above, this data range will pose a significant overhead for processing the dictionary, if added to every encode.
If this dictionary would be persisted across Reset calls, it would be feasible, but a bit clumsy to use. (New -> AddDict -> use -> sync.Pool.Put -> sync.Pool.Get -> Reset) - forcing one encoder pool per dictionary.
For similar case, I have gone for the type Dict struct {... unexported....}
approach, where the dictionary gets parsed once and can be used for encodes.
func ParseDict([]byte) (*Dict, error)
and for the raw dictionaries it would be func MakeRawDict([]byte) (*Dict, error)
. The dictionary would then know which internal states should be modified on the Writer when used.
With these functions a func (z *Writer) SetDict(*Dict)
would be a pointer copy, and the dictionary can keep internal data structures for pre-indexed dictionaries for different compression levels, with one instance needed for dictionary. The nil/zero value would mean "no dictionary". The Reader would have an equivalent interface.
FWIW, I used a similar approach with S2, which has worked out fine. The dictionary also offers one-shot []byte -> []byte
encode/decode, mostly for convenience.
I think we need to keep RawDict because it makes it easier to transition from compress/flate (or zlib) to compress/zstd.
I don't mind ParseDict+AddDict(*Dict). As I understand it, you are allowed to have multiple dicts for a reader/writer to choose from, so AddDict not SetDict.
I have never seen "raw dictionaries" used, nor had them requested
I use them using your lib. I didn't requested it because they are already there and work so :tada:. I use them as one of the primitives to do delta updates between two versions of the same file.
It sounds like the revised API would be as follows. Do I have this right?
package zstd
// These match flate and gzip constants, intentionally,
// but the package does not import flate.
const (
NoCompression = 0
BestSpeed = 1
BestCompression = 9
DefaultCompression = -1
)
// Unexported for now; speak up if you think they should be exported.
var (
errChecksum = errors.New("zstd: invalid checksum")
errHeader = errors.New("zstd: invalid header")
errCorrupt = errors.New("zstd: corrupt data")
)
type Dict struct { ... }
func ParseDict(enc []byte) (*Dict, error)
func (*Dict) MarshalBinary() ([]byte, error)
func (*Dict) UnmarshalBinary([]byte) error
type Reader struct {
... unexported fields ...
}
func NewReader(r io.Reader) (*Reader, error)
func (z *Reader) Reset(r io.Reader) error
func (z *Reader) AddDict(*Dict)
func (z *Reader) SetRawDict([]byte)
func (z *Reader) Read(p []byte) (int, error)
func (z *Reader) Close() error
type Writer struct {
... unexported fields ...
}
func NewWriter(w io.Writer) *Writer
func (z *Writer) Reset(w io.Writer)
func (z *Writer) SetLevel(int) error
func (z *Writer) AddDict(*Dict)
func (z *Writer) SetRawDict([]byte)
func (z *Writer) Write([]byte) (int, error)
func (z *Writer) Flush() error
func (z *Writer) Close() error
Should Dict
implement encoding.BinaryMarshaler
and encoding.BinaryUnmarshaler
?
@dsnet That seems very reasonable and convenient, since it has a well-defined binary format.
The only complication that comes to mind is the dicts without tables. I don't like the if magic != 0xec30a437 { // assume raw }
, since it potentially could collide.
It sounds like the revised API would be as follows. Do I have this right?
AFAICT the stdlib
compressors that accept options do it with separate constructors and not a settter like the SetLevel(int)
suggested?
https://pkg.go.dev/compress/flate@go1.23.0#NewWriterDict
https://pkg.go.dev/compress/gzip@go1.23.0#NewWriterLevel
https://pkg.go.dev/compress/zlib@go1.23.0#NewWriterLevel
https://pkg.go.dev/compress/zlib@go1.23.0#NewWriterLevelDict
I'm not sure why that pattern should be changed if an invalid level can be passed to SetLevel()
.
Zstandard (RFC 8878) is well-positioned to replaced GZIP (RFC 1952) as the de-facto compression format.
Zstandard:
Given the likely ubiquitous place Zstandard is going have in the future, I propose first-class adoption of Zstandard in the stdlib.
Existing Go implementations:
unsafe
or assembly.Some goals for this package:
compress/gzip
.unsafe
or assembly similar to the existing compress package.compress/zstd
, while those want the best performance and/or advanced features of Zstandard can use @klauspost's package. Any stdlib packages (e.g.,net/http
that make use ofcompress/zstd
should make it possible to swap over to a differentzstd
implementation).compress/gzip
, which is generally good enough (although there is still room for performance optimizations), but power users can use github.com/klauspost/compress/gzip, which is much faster (as it makes use of assembly).We could:
Related issues:
62492
55107
62446