Edit: As of version 2.0 this issue should only happen if you're modifying BANK_SIZE or (currently not implemented) starting treasuries and issue sizes. I don't think there's a way around this, as the script has no way of telling itself "The game has started and I should therefore start overwriting default values with saved values".
I have included a warning telling users to set USE_SAVES to false before changing values.
Due to a combination of oversight and labor-saving code, the current save system locks in the current options when it's turned on -- even if those options are the default ones.
If you need to change your game options after setting USE_SAVES = true then
Set USE_SAVES = false
Run the script; this will clear out the locked options.
Make your changes, then only when you are satisfied set USE_SAVES = true
Edit: As of version 2.0 this issue should only happen if you're modifying BANK_SIZE or (currently not implemented) starting treasuries and issue sizes. I don't think there's a way around this, as the script has no way of telling itself "The game has started and I should therefore start overwriting default values with saved values".
I have included a warning telling users to set USE_SAVES to false before changing values.
Due to a combination of oversight and labor-saving code, the current save system locks in the current options when it's turned on -- even if those options are the default ones.
If you need to change your game options after setting
USE_SAVES = true
thenUSE_SAVES = false
USE_SAVES = true
A fix for this should be coming soon.