goldfire / howler.js

Javascript audio library for the modern web.
https://howlerjs.com
MIT License
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Audio sprite example on (https://howlerjs.com/#sprite) not working on IphoneX #1133

Closed ngrecco closed 4 years ago

ngrecco commented 5 years ago

I'm using this awesome library for a game, but I have some issues regarding IOS. First, while trying to use the audio sprites example (https://howlerjs.com/#sprite) it does not play any sound on my iphone (safari, chrome, firefox). Second, I have a sprite that works fine on the browser and android, but it also does not play on IOS. However, if I pute html5: true, the sound DOES play, but the sprite does not work. It only begins playing the first sound of the sprite and continues without stopping.

Any clues of what may be happening?

Thanks!

goldfire commented 5 years ago

Works fine on mine. Did you have the mute switch on? The mute switch blocks web audio but not html5 audio.

goldfire commented 4 years ago

Closing due to inactivity. If this is still an issue, reply with more info and I'll reopen.

ajfarkas commented 3 years ago

On iPhone Xs Max iOSv14.6, the Music Player and Live Radio demos play audio for me, but the Audio Sprites and Spatial Audio demos do not play audio. I've been using Howler successfully for a few years, and I'm suddenly struggling to get my sprites to align properly. I'm not sure if this is a problem with Howler, but it's worth mentioning in this context.