Open multiplayer-shop opened 2 years ago
Safari 16.0 can play it through Web Audio API if the Howler object is created after window load
event fires and if the files were cached.
But weirdly, over the Web Audio API, all sounds stop playing if your page/app displays an alert()
and all sounds resume playing if your page/app displays a second alert()
and keeps toggling like that.
Setting Howler.usingWebAudio = false;
solves that problem but the performance becomes poor as reaction time increases.
We can only hope that Safari 17.0 or perhaps 18.0 will make things better.
The Problem
Sounds do not play on iMac Desktop using latest Safari 15.3.
Reproducible Example
https://howlerjs.com/
Reproduction Steps
Demo on Howlerjs is silent: https://howlerjs.com/
Possible Solution
No response
Context
No response
Howler.js Version
v2.2.3
Affected Browser(s)/Versiuon(s)
Safari 15.3 on Mac Desktop