Open Makio64 opened 1 year ago
If the user do a simple touch without moving : Howler audio will play But if the user touch the screen, move the finger and then release the touch : Howler audio will not play
any howler
const sound = new Howl({ src: ['/audio/cookiecrack.mp3'], autoplay: false, loop: false, }) window.addEventListener('pointermove', (e) => { e.preventDefault() }) document.addEventListener('touchend', () => { console.log('oh') sound.play() })
maybe an ios bug ?
On a website the user arrive on a page where he's ask to slice an object, at the end of the "slice" the sound should play.
latest
iOS Chrome/Safari 16.6
The Problem
If the user do a simple touch without moving : Howler audio will play But if the user touch the screen, move the finger and then release the touch : Howler audio will not play
Reproducible Example
any howler
Reproduction Steps
Possible Solution
maybe an ios bug ?
Context
On a website the user arrive on a page where he's ask to slice an object, at the end of the "slice" the sound should play.
Howler.js Version
latest
Affected Browser(s)/Versiuon(s)
iOS Chrome/Safari 16.6