Closed javismiles closed 9 years ago
i used this to make it work now on iphone, apparently iOS9 broke things and now touchend is necessary, but i still need to play a sound, is there a way to do this more invisibly?
var sound = new Howl({
urls: ["space9.mp3"],
volume: 1,
buffer: false,
onend: function() {console.log ("finished");},
onplay: function() {console.log ("Playing");},
onload: function() {console.log ("loaded");$("#back").text("READY");}
});
window.addEventListener('touchend', function() { console.log("touchend"); sound.play(); $("#back").css("background-color","#27B853");
}, false);
window.addEventListener('mousedown', function() { console.log("mousedown"); sound.play(); $("#back").css("background-color","#27B853"); }, false);
Try executing this in a touchevent handler:
var unlockIOSAudioPlayback = function () {
var context = Howler.ctx;
var oscillator = context.createOscillator();
oscillator.frequency.value = 200;
oscillator.connect(context.destination);
oscillator.start(0);
oscillator.stop(0);
};
That did the trick for me.
Thank you dear Fiso, i will try it
James, that's great except that it doesnt work, at least not with me, to make it work i had to manually add the suggestion of Filip
function unlockIOSAudioPlayback() { var context = Howler.ctx; var oscillator = context.createOscillator(); oscillator.frequency.value = 200; oscillator.connect(context.destination); oscillator.start(0); oscillator.stop(0); }
attached to a touchend event, and that worked great, but the code embedded in the library doesnt work for me
best
Javier ideami Ideami Studios San Francisco / Barcelona +1 408 634 9071 http://torchprinciple.com http://ideami.com http://posterini.com http://incredivid.com http://torchprinciple.com
On Thu, Oct 15, 2015 at 6:48 AM, James Simpson notifications@github.com wrote:
Look at https://github.com/goldfire/howler.js/blob/master/howler.js#L155.
— Reply to this email directly or view it on GitHub https://github.com/goldfire/howler.js/issues/364#issuecomment-148392174.
Yeah I was unsuccessful in making Howler enable audio playback on iOS too, that's how I came up with the workaround.
thank you for the comment Filip, which is odd , looking at the code it kind of should work but it doesnt , thank you so much for your contribution
Javier ideami Ideami Studios San Francisco / Barcelona +1 408 634 9071 http://torchprinciple.com http://ideami.com http://posterini.com http://incredivid.com http://torchprinciple.com
On Thu, Oct 15, 2015 at 7:14 AM, Filip Söderholm notifications@github.com wrote:
Yeah I was unsuccessful in making Howler enable audio playback on iOS too, that's how I came up with the workaround.
— Reply to this email directly or view it on GitHub https://github.com/goldfire/howler.js/issues/364#issuecomment-148398524.
I love this library and it works great for me on Android and Desktop. But on iOS iphone nothing sounds. I read that the issue should be that on iOS you need to first activate a sound on user input, and i tried it
window.addEventListener('touchstart', function() { iOSsound.play(); }, false);
but nothing, i just cant make a single sound come out on iphone,
any clues? thank you