howler.js v1.1.27
touchend listener is not called on window, as cocos2d-html5 captures all events. So howl sounds never start.
Modifying listener to capture events solves the problem:
window.addEventListener('touchend', unlock, ***true***);
and corresponding
window.removeEventListener('touchend', unlock, true);
howler.js v1.1.27 touchend listener is not called on window, as cocos2d-html5 captures all events. So howl sounds never start. Modifying listener to capture events solves the problem:
window.addEventListener('touchend', unlock, ***true***);
and correspondingwindow.removeEventListener('touchend', unlock, true);