goldfire / howler.js

Javascript audio library for the modern web.
https://howlerjs.com
MIT License
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Loop property not working instead causing long beep on Chrome Version 51.0.2704.103 m #556

Closed moczka closed 7 years ago

moczka commented 8 years ago

Hello,

I used the HowlerJS lib in one of my html5 canvas games. However, today I went to play the game for testing purposes and it seems Chrome released an update that messes up the loop property in HowlerJS. When you set the loop property to true, it causes a long beep. This did not happen before as a week ago the game was working fine. This long beep only happens in Chrome, Safari, Firefox all work well.

Javi

C10B commented 8 years ago

(FYI I'm using exactly the same version of Chrome (on Windows 10), and using the loop property, and all works fine.)

goldfire commented 8 years ago

@moczka What version are you using?

moczka commented 8 years ago

James thanks for replying to my email. I am using the following version:

/*!

At first I thought I must've done something to the code of my game to cause that long beep on Chrome but I remembered I didn't push any changes to GitHub. I ran the game locally and set loop to false and the beep went away. It must be something with my Google chrome.

Javier

moczka commented 8 years ago

I ran the game on Google canary version 53.0.2782.0 canary (64-bit) and it works perfectly don't get the beep. I think it is safe to assume this is a local issue to my computer.

goldfire commented 8 years ago

570 appears to be related, but we still need a test case to reproduce this.