Open frastlin opened 7 years ago
good idea for an independent library. The only interface required is being able to pass the generated source into a howler instance. I can help you scaffolding and publishing a library if you want to implement this.
I don't understand the web audio API yet at all, which is why I'm using Howler... But if I can't figure out tone.js, then I may need to start digging into the API. is it possible to wrap tone.js in a howler instance? Then control the playing, rate, position, seek and volume with the howler sound? Would this be a preferred approach, or would building something from scratch be better?
I'm not sure these two would work together out of the box. I don't see howler accepting an existing audio node to an instance. That'd probably have to happen first. Doesn't sound like an easy start though.
Hello, I am wondering if it would be possible to add basic audio generation, probably as a plugin like spacial audio? Noise: https://noisehack.com/generate-noise-web-audio-api/ Sound: http://webaudioapi.com/samples/oscillator/
It would also be nice if there was a library of generated sounds: http://webaudioapi.com/samples/procedural/
Then if we could use the positional ability and panning ability of howler, it would be amazing! Thanks,