gomker / HullBreach

KSP Plugin To Simulate Hull Breaches for Boat Parts
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Submarines #6

Open gomker opened 7 years ago

gomker commented 7 years ago

I have not tested but they present a different challenge. Thinking of adding a sumbarine=true config value that will bypass hydroexplosive or crushing and just add water to part after damage. Then at 100% seawater crush vessel?

SpannerMonkey commented 7 years ago

I really don't know how to deal with subs, they're a problem because players already use parts that we need to fail in X way for subs and as all the X ways are detrimental to a sub the subs are likely to be a disaster, we can exclude the obvious parts like the hulls etc but cant stop players cross purposing . Which sort of means I'm cornered, i dont want to duplicate parts that are sub purposed, and as much as i like subs, until 1.2 I don't see them as being very viable, they are very Kraken prone.

I did think perhaps , maybe a gui bit so you set a part to subpart=true, But then i thought about checking your 150 part sub for parts that you missed switching, and then because you missed 1 structural panel the sub self destructs, so that's a big no to that gui idea, it would be about as popular as a skunk in a motor home

gomker commented 7 years ago

Sorry, meant another Part Config value, not GUI. But as we talk it through we already have the mechanism for this

//sub MM config hydroexplosive = false hull = true crushable = false

However I would like to replicate the crushing effect if SeaWater at 100% full on the part and only if its below a certain depth.

SpannerMonkey commented 7 years ago

The gui was just a musing that was discarded, cfg is fine, but under no circumstance must subs be prevented from diving to the maximum game depth, I'd rather exclude them than place a limitation on their usage.

gomker commented 7 years ago

Thinking in terms of damage, if they were taking on water at what point would they be destroyed. One of those realism vs. gameplay questions that come up in balancing I suppose.

The settings I have above would replicate what you describe, they would take on water but never be crushed or explode underwater. We can stick with that for now and park this question as 1.2 coming.