Open gomtuu opened 5 years ago
The black thing happens because Blender renderers convert the image to premultiplied (associated) alpha, which destroys color information in any zero alpha areas. This doesn't work that well when alpha is used in a weird way not connected to transparency. Blender 2.8 has a new alpha handling option to accomodate that kind of textures.
Some models have textures that include alpha channels, but the model looks wrong if the alpha channel is used.
Examples include:
valcA02aD_h.mlx
vlb211a.mlx
vlj002a.mlx