Closed angavrilov closed 3 years ago
Thanks! I'll take a look!
By the way, do you plan to switch to blender 2.8, or at least support importing as Cycles materials (Blender Render is removed in 2.8)?
Blender 2.80 is on my radar, but I haven't put any effort into that yet. I created an issue for it just now.
This pull request fixes #7 btw, and works around #3 by looking at the image itself as a simpler solution.
This weekend I've been experimenting with re-creating the in-game shading appearance in Blender 2.8 with Eevee for viewport and Cycles+Freestyle+Compositor for render, and it seems to work quite well: https://imgur.com/a/e30kQdj
To easily grab the necessary shading mask textures, I added a way to import just a stand-alone HTX file to the addon; since it's a corner case use I didn't officially add the extension, and you have to disable filter to select files.
I felt like playing with this again today, so here are some new fixes for VC1: