goncasmage1 / UINavigation

A UE4/5 plugin designed to help easily make UMG menus navigated by mouse, keyboard and gamepad
MIT License
209 stars 42 forks source link

[Bug] broken fullscreen buttons #43

Closed piomerti closed 4 years ago

piomerti commented 4 years ago

Fix FS buttons (Alt+Enter & F11) if (GEngine && GEngine->GameViewport && GEngine->GameViewport->TryToggleFullscreenOnInputKey(InKeyEvent.GetKey(), IE_Pressed)) return FReply::Handled(); at the beginning of the function UUINavWidget::NativeOnKeyDown works for me

goncasmage1 commented 4 years ago

Can you specify what issue this solves?

piomerti commented 4 years ago

Well, Toggle Fullscreen/Window Mode on input key (F11 and Alt+Enter). When your widget is active it just does not work.

goncasmage1 commented 4 years ago

Again, thanks for letting me know ❤️