I'm using the Gliden64 plugin. When Quake 64 loads a level, the menu behind the building screen is there. The flickering isn't the issue though in the loading screen, because in the original console of Quake 64 the loading symbol on the top right corner is supposed to flicker. But when I use the Gliden64 plugin, the menu flickers with that loading symbol. The menu is simply supposed to just disappear while the loading symbol flickers.
Like this.
Not like this.
It must be an issue with the framebuffer in Gliden64 plugin. The screen doesn't update itself resulting in that bug. I tried all the settings possible but it's still there.
Hopefully this will get fixed in the next version of Gliden64.
I'm using the Gliden64 plugin. When Quake 64 loads a level, the menu behind the building screen is there. The flickering isn't the issue though in the loading screen, because in the original console of Quake 64 the loading symbol on the top right corner is supposed to flicker. But when I use the Gliden64 plugin, the menu flickers with that loading symbol. The menu is simply supposed to just disappear while the loading symbol flickers.
Like this.![quake 64 loading screen 2](https://cloud.githubusercontent.com/assets/22526707/18963954/24af014c-8634-11e6-9d05-d8192252e207.png)
Not like this.![quake 64 loading screen 1](https://cloud.githubusercontent.com/assets/22526707/18963983/4028f0ae-8634-11e6-8563-cf1d2a7e0782.png)
It must be an issue with the framebuffer in Gliden64 plugin. The screen doesn't update itself resulting in that bug. I tried all the settings possible but it's still there.
Hopefully this will get fixed in the next version of Gliden64.