Closed LuigiBlood closed 5 years ago
HLE or LLE?
I can confirm this. Both HLE and LLE. I'm pretty sure it's a regression because I tested the game many months ago and it seemed fine. Interestingly, the game runs full speed when you open any sort of menu. Maybe some sort of texture cache issue?
It never seemed that GLideN64 on LLE was really viable to me so I didn't try it. I always use HLE with GLideN64.
Basically a checkup: Still happens on 2.0 release.
I do not know what really happened but Sim City 64 seems to be faster now. Not fullspeed but definitely more playable on d8ac5a7 WIP build.
With a city in Beginner Mode (first mode), I reach 30 VI/s. It seems to be rendered correctly as well. Zoomed on the city a little bit you get around 50-60 VI/s.
City is not rendered correctly at all on latest WIP build in HLE mode.
LLE mode is all right.
I just noticed what's wrong: every single 3D object is rendered at the middle of the screen. Might be a transform issue perhaps? I think just fixing this would make it much more playable.
@gonetz
this game uses this special matrix command D5 (as Pokemon Snap). May be a lead...
@gonetz
Can you have a look a this one? Seems HLE.
Please make me a savestate to check. I don't know how to control that game.
Sim City 64 (J) [CART HACK].pj.zip
Please note that it is the 64dd version of the game which can be found here 64DD.org.
I can't load 64dd version - it always crashes with "unknown memory action".
Make sure 8MB RAM is selected? You may want the updated RDB.
you need to use the PJ64 version of the website.
I'm seeing the usual bilinear filtering issues for the faces in some message boxes at higher resolutions, but the game otherwise looks really good. Setting CounterFactor/CountPerOp to 1 will mess with the timing for cars but can play at 60 fps.
I think all the issues here are resolved.
Fixed. Please test with latest WIP build from #1574
This is fixed and playing just fine in 60 FPS.
Basically this game stutters on the main menu, and especially in the city. To the point that angrylion is actually faster than GLideN64 when it's about rendering the city, which is quite ridiculous.
The city also has a few rendering errors.
Took the latest master build.