Open Frank-74 opened 7 years ago
Mario Golf has a similar transition effect that is broken by EnableCopyDepthToRDRAM=2
(software depth copy)
https://github.com/gonetz/GLideN64/issues/1293
I'm not saying it's the same thing for sure, I haven't tested, it just looks like a similar problem
@loganmc10 Probably related, switching to Never or from VRAM (0,1), and it works always.
Body Harvest collision detection doesn't work without software depth copy though. And the game is unplayable.
it happens only the E version for me.
actually the issue comes from software depth buffer. It is needed for the proper collision with the building. But it is incompatible with the fb effects.
On displaying the map, the swirly effect going from game to map sometimes works now.
But more often than not, it's black.