Open AmbientMalice opened 7 years ago
What about changing the filtering method to/from N64 3-point?
Ah, 3-point fixes it!
Maybe this should be forced via ini? Although that does seem like a bit of a band-aid fix because GLideN64's 3-point bilinear basically behaves like point sampled textures that are filtered in post.
When I tried 3 point, the fire still didn't look right, I can try re-testing.
Get a pink (magenta?) outline around the Body Harvest logo as well, on the title menu screen:
Problem also disappears with N64 3-point:
When I tried 3 point, the fire still didn't look right, I can try re-testing.
That's because the fire is essentially point-sample filtered in this mode. The problem is obvious when you look at car games that have glossy cars. You can literally see the pixels of the texture mapped on them.
@Frank-74 Look at the black gradient on the space station. In Bilinear mode, it's filtered correctly. In 3-point, it's not.
Should be fixed now with "Enable halos removal" option enabled.
Native resolution doesn't help. There is a pink outline around many 2D elements.
This is how it looks with Angrylion's.