gonetz / GLideN64

A new generation, open-source graphics plugin for N64 emulators.
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Kirby 64: Dark Star Level 7 Minor Graphical Issues #2160

Open lKomus opened 4 years ago

lKomus commented 4 years ago

Tested with the latest WIP build available (rev.384dcefe). These issues absolutely are nitpicking, but maybe it can help solve other issues.

  1. In the second part of the level, the ground is moving and sometimes leaves a black line. kirby 64 gliden64 Angrylion RDP Plus reference: kirby 64 ang

  2. In the background of the level you can spot a red line in the dark part of the background Project64_8v7nUkT1Zv With angrylion, it's harder to see, that red line is there but it doesn't appear in the dark part of the background. Project64_Q2yMuoX5Hp

Savestate for Dark Star: [Kirby 64 - The Crystal Shards (U).pj.zip](https://github.com/gonetz/GLideN64/files/4011730/Kirby.64.-.The.Crystal.Shards.U.pj.z

gonetz commented 4 years ago

Thanks! The first problem is the known "gap between polygons" issue. A solution is not found yet. The second issue is not that easy to explain. I'll check it, hopefully, when I sort out more urgent issues.