Tested with the latest WIP build available (rev.384dcefe). These issues absolutely are nitpicking, but maybe it can help solve other issues.
In the second part of the level, the ground is moving and sometimes leaves a black line.
Angrylion RDP Plus reference:
In the background of the level you can spot a red line in the dark part of the background
With angrylion, it's harder to see, that red line is there but it doesn't appear in the dark part of the background.
Thanks!
The first problem is the known "gap between polygons" issue. A solution is not found yet.
The second issue is not that easy to explain. I'll check it, hopefully, when I sort out more urgent issues.
Tested with the latest WIP build available (rev.384dcefe). These issues absolutely are nitpicking, but maybe it can help solve other issues.
In the second part of the level, the ground is moving and sometimes leaves a black line. Angrylion RDP Plus reference:
In the background of the level you can spot a red line in the dark part of the background With angrylion, it's harder to see, that red line is there but it doesn't appear in the dark part of the background.
Savestate for Dark Star: [Kirby 64 - The Crystal Shards (U).pj.zip](https://github.com/gonetz/GLideN64/files/4011730/Kirby.64.-.The.Crystal.Shards.U.pj.z