Closed ghost closed 3 years ago
@fzurita does the issue also happen on your phone with the latest mupen ae, latest Gliden64 and most accurate Gliden64 settings ? if you go to training mode and keep pressing right and select hole 4, its most visible there the rendering issue (the water)
I'll try it soon, I've been busy with other things.
Yeah, I definitely see the issue. Polygons are rendering on front of pre-rendered backgrounds. If you move the camera around, the course is no longer pre-rendered, so depth works correctly.
Not sure what broke it...
Hopefully since it was fixed before, it will be easy enough to understand whats happening, maybe gonetz could take a look if he has some free time.
Bisected to a405ad8659 and 4834359ec1a a405ad8659 - the game does not work because of error with shader compilation. 4834359ec1 - the game works, but with the regression
interesting, i wonder if there are other regressions in other games that nobody has noticed that will also be fixed also by this
Hardly. It is quite specific case.
Thanks gonetz ! :)
It's not the only regression with Mario Golf. Currently background image shifted by a pixel when camera stops moving. It causes some distortions in the image. I'm trying to find, when that issue was introduced.
This issue is back again: #312
tested on mupen ae latest, project 64 latest and mupen64plus latest
issue does not exist on mupen64plus latest,
something interesting , it seems enabling n64 depth compare solves the original issue but enabling it creates a new issue where the player model and water and other things are rendered/unrendered as you move the camera, its like the same problem just switches to affect other assets while fixing the original