gonetz / GLideN64

A new generation, open-source graphics plugin for N64 emulators.
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Blue Lines - Mario Party 2 (Light Out Minigame) #2592

Open ghost opened 2 years ago

ghost commented 2 years ago

135771738-4b91ef4b-9e8d-4cd9-8fc0-0b5b41905528 Is there a way to get rid of these blue lines? I'm using MupenPlusNext on Retroarch.

ghost commented 2 years ago

possibly related to https://github.com/gonetz/GLideN64/issues/2248 , it seems the game renders the top part of the fence as a 2d background image while the front is 3d and polygon misalignment occuring @gonetz ? maybe im wrong

Jj0YzL5nvJ commented 2 years ago

Try enabling halos removal.

Xii-Nyth commented 2 years ago

possibly related to #2248 , it seems the game renders the top part of the fence as a 2d background image while the front is 3d and polygon misalignment occuring @gonetz ? maybe im wrong

Yeah since thats in front of the 3d parts and its the only part effected that would make sense, but since theres no aa on it so it must be 2d. Im pretty sure the problem in perfect dark is caused by the fact that most vertices are not properly connected in models, I went fixing them in blender but havent been able to test out if it fixes this because I can't figure out how to re import the object files.

Jj0YzL5nvJ commented 2 years ago

They are halos. #1924 #1933

weinerschnitzel commented 2 years ago

Is this with accurate texture coordinates, and is it visible in native resolution or multiples of native resolution when using accurate texture coords?

Pretty sure that was the silver bullet for ogre battle text. I would guess the same here.