gonetz / GLideN64

A new generation, open-source graphics plugin for N64 emulators.
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GoldenEye 007 - Native resolution texrecs don't work on most HUD elements #2602

Open Zinfidel opened 2 years ago

Zinfidel commented 2 years ago

The "Render 2D elements in N64 resolution" option is missing many HUD elements: goldeneye-texrecs

You can see the subtitles, pick-up text, timer, and ammunition text are all getting bilinear filtering/cut off at the edges. The bullet graphics are correctly point-sized and the targeting reticle seems to be OK. The three modes for native textrecs all exhibit this behavior.

Settings: latest Mupen64 build, GlideN64rev.abf81a52 HLE mode, built-in RSP plugin.

Xii-Nyth commented 2 years ago

Perhaps the texrects are not being filtered but they have issues due to the coordinates being wrong? You can try to use the new build with the new coordinates. If not its probably being caused by overscan.

The best way to fix this is to just use a texture pack such as hte one that comes with 1964 gepd edition