gonetz / GLideN64

A new generation, open-source graphics plugin for N64 emulators.
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Indiana Jones bad lighting #2627

Open fzurita opened 2 years ago

fzurita commented 2 years ago

At some point the lighting on Indiana Jones stopped working correctly. I'm not sure when.

Indiana Jones and the Infernal Machine (U)  !  (1)

gonetz commented 2 years ago

I never saw such an issue with Indiana Jones. Scenario is needed.

fzurita commented 2 years ago

It happens right at the start of the game.

Maybe it's a opengl es API implementation difference.

71knight commented 1 year ago

Choosing parallel RSP fixes the lighting problem. But parallel creates horrible texture flickering and maybe depth buffer issues (cannot swim up or down or get out of water) (z-fighting). Tried software and hardware depth buffers, but does not fix texture or depth issues with parallel rsp. HLE RSP is far superior with textures and depth but has lightning issue.

dq6 commented 2 months ago

@gonetz, @olivieryuyu, @fzurita,

IMG_20240709_033040

IMG_20240709_033356

This lightning issue doesn't occur in GLideN64 LLE:

IMG_20240709_032736

IMG_20240709_033328

Only in HLE:

IMG_20240709_032614

IMG_20240709_033253

olivieryuyu commented 1 month ago

i don't have this issue with PJ64

Which system and emu do u use?

olivieryuyu commented 1 month ago

GLideN64_Indiana_Jones_007

dq6 commented 1 month ago

@olivieryuyu, @gonetz, @fzurita

System is Google TV (Android 10), although the same issue can be observed in mobile Android 12.

Emu is M64Plus FZ, the Android version of Mupen64Plus