Open fzurita opened 2 years ago
I never saw such an issue with Indiana Jones. Scenario is needed.
It happens right at the start of the game.
Maybe it's a opengl es API implementation difference.
Choosing parallel RSP fixes the lighting problem. But parallel creates horrible texture flickering and maybe depth buffer issues (cannot swim up or down or get out of water) (z-fighting). Tried software and hardware depth buffers, but does not fix texture or depth issues with parallel rsp. HLE RSP is far superior with textures and depth but has lightning issue.
@gonetz, @olivieryuyu, @fzurita,
This lightning issue doesn't occur in GLideN64 LLE:
Only in HLE:
i don't have this issue with PJ64
Which system and emu do u use?
@olivieryuyu, @gonetz, @fzurita
System is Google TV (Android 10), although the same issue can be observed in mobile Android 12.
Emu is M64Plus FZ, the Android version of Mupen64Plus
At some point the lighting on Indiana Jones stopped working correctly. I'm not sure when.