Closed gonetz closed 2 years ago
Ocarina of Time and AeroFighters Assault look fine. GoldenEye still shows black textures.
GoldenEye still shows black textures.
I can't reproduce these black textures in GoldenEye. master build (before that fix) also works ok. Please try to disable shader cache or delete *.shaders files and reset plugin settings to defaults.
I can't reproduce these black textures in GoldenEye. master build (before that fix) also works ok.
I had mip-mapping turned off. Activating it fixes the walls. There are black textures in the menu after aborting a mission, but that happened before the fix as well. So it's unrelated. My bad.
I had mip-mapping turned off. Activating it fixes the walls.
Yes, walls are black with mip-mapping turned off. It should not be so.
Refactor texture load: apply proper mask to tmem read address to prevent out of bounds reads.