Closed xiartic closed 1 year ago
Make sure to clear your shader cache...
P.S: I'm using EnableInaccurateTextureCoordinates
=True
because this PC sucks... #2656
Edit: I can't reproduce this issue on my home PC, the game works better with EnableTexCoordBounds
(Enable native-res bounds for texture coordinates).
Seems like the issue doesn't exist in Mupen64Plus. Now I'm not sure is this an issue how GLideN64 handles things with Project64 or if this is a problem on Project64's side of things. If it's latter then this issue should be closed.
This happens in LLE when using angrylion-plus v1.6-24-g7ff7ae7:
Closing this because it's not seemingly an issue with GLideN64.
It probably is an issue with GlideN64, since opening and closing its options restores a working image.
looks like a framebuffer clear doesn't fire.
After successfully displaying the intro logo screens. Cruis'n Exotica's graphics break completely on GLideN64's latest and earlier versions.
GLideN64:![gliden64](https://user-images.githubusercontent.com/78692485/167693439-9e417b1a-deb7-4bae-be8b-8479cadc18d6.PNG)
Glide64:![glide64](https://user-images.githubusercontent.com/78692485/167693461-7d48c9e8-a3c2-48fc-9fb5-9233a241dd7a.PNG)