Open SBRK opened 2 years ago
Thats an easy fix, activate Dithering quantization and GPU shader depth write on GlideN64 core options.
@SBRK Such glitches often happen when "N64-style depth compare" is set to "fast", but fast mode is not supported correctly by hardware. If you have that option enabled, try to set it to "compatible".
I'm using GlideN64 with the Mupen64Plus-Next core on Retroarch, and Pilotwings runs fine with the exception of one glitch: when switching to first person view in gyrocopter, I get this weird greyish pixelated noise over the screen, which makes some missions quite difficult.![image](https://user-images.githubusercontent.com/119354/178367074-37112f8c-b407-4123-be64-7fe3093e69ad.png)
Is there a known fix ?