Open dezraj opened 1 year ago
Looks like #2328
Try setting N64 style depth compare to Compatible
Looks like #2328
Try setting N64 style depth compare to Compatible
Thank you for your reply.
I tried this setting here but neither Fast nor Compatible had an effect on this issue apparently.
By the way, I forgot to inform my hardware specs:
Windows 10 1809 i5-10400 16gb RAM GTX 1660 Ti Driver 512.59
Thanks again.
For me setting to compatible or off fixes it. Is there any reason to have it on in this game? Im unfamiliar with it and I dont seem any immediate difference
I think the game logo screen uses it. There were weird effects with depth compare and that screen when it was getting developed.
For dezraj, I guess that there is a driver incompatibility or hardware incompatibility. The symptoms look exactly like the Fast depth issues that have been reported before.
Aside from coming up with a better solution for depth compare, it would be nice if hardware incompatibilities could be better identified. But that probably means including a database and alot of bloat...
Oh yeah I remember having thing when trying that out in rogue squadron now
Hello! I'm experiencing this weird graphical glitch in Extreme G in which many textures will look noisy as if the video was producing artifacts. Pay attention to the bike wheel and the "Extreme G" logo below:
I've also recorded a short video-clip with the issue happening, which I think is more easy to spot the problem: https://drive.google.com/file/d/1WXLetaOVND_mstzq55vA9fldxjJE2CyL/view?usp=sharing
I'm using Project64-Dev-4.0.0-5872-f36e7cb with the embedded GLideN64 plugin version. All options are as default in the plugin configuration except for full-screen resolution (which is set to "1600x900") and aspect ratio (set to "try to adjust game to fit").
The issue happens not only in the introduction animation but also in-game.
Thank you in advance for any help.