gonetz / GLideN64

A new generation, open-source graphics plugin for N64 emulators.
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Extreme G shows noise/artifacts in many textures #2696

Open dezraj opened 1 year ago

dezraj commented 1 year ago

Hello! I'm experiencing this weird graphical glitch in Extreme G in which many textures will look noisy as if the video was producing artifacts. Pay attention to the bike wheel and the "Extreme G" logo below:

image image

I've also recorded a short video-clip with the issue happening, which I think is more easy to spot the problem: https://drive.google.com/file/d/1WXLetaOVND_mstzq55vA9fldxjJE2CyL/view?usp=sharing

I'm using Project64-Dev-4.0.0-5872-f36e7cb with the embedded GLideN64 plugin version. All options are as default in the plugin configuration except for full-screen resolution (which is set to "1600x900") and aspect ratio (set to "try to adjust game to fit").

The issue happens not only in the introduction animation but also in-game.

Thank you in advance for any help.

weinerschnitzel commented 1 year ago

Looks like #2328

Try setting N64 style depth compare to Compatible

dezraj commented 1 year ago

Looks like #2328

Try setting N64 style depth compare to Compatible

Thank you for your reply.

I tried this setting here but neither Fast nor Compatible had an effect on this issue apparently.

By the way, I forgot to inform my hardware specs:

Windows 10 1809 i5-10400 16gb RAM GTX 1660 Ti Driver 512.59

Thanks again.

Xii-Nyth commented 1 year ago

For me setting to compatible or off fixes it. Is there any reason to have it on in this game? Im unfamiliar with it and I dont seem any immediate difference extremeg-004 extremeg-002

weinerschnitzel commented 1 year ago

I think the game logo screen uses it. There were weird effects with depth compare and that screen when it was getting developed.

For dezraj, I guess that there is a driver incompatibility or hardware incompatibility. The symptoms look exactly like the Fast depth issues that have been reported before.

Aside from coming up with a better solution for depth compare, it would be nice if hardware incompatibilities could be better identified. But that probably means including a database and alot of bloat...

Xii-Nyth commented 1 year ago

Oh yeah I remember having thing when trying that out in rogue squadron now