Open md500 opened 2 years ago
Seems what High quality Resolution is the culprit, causing the crashes in specific situations.
I dont know the reason why it doesn't happen on LOW mode Resolution. i know that game runs on 480i when is set to HIGH, and LOW is set to 240p.
Version information:
Describe the bug
ISSUE A: Game is slow when i are in this place, when framebuffer is on. Notice 4FPS:
The issue is worse (to 2FPS) if I enable Texture dumping (I am retexturing the game on my own). No 100% gpu-cpu issue:
The issue disappars if i disable framebuffer emulation and texture dumping ( if you disable framebuffer emulation but you enable texture dumping, framerate will go to 4fps):
This issue also happens in some places of the mansion, try to explore and you will face the same issue: Framebuffer ON-Texture Dumping ON:
ISSUE B (This happens on HIGH mode Resolution):
Another issue, that is critical on this plugin,when game is in High Resolution Mode: When i grab "The Contrat" (no matter in which level,scenario) game crashes with this error loop:
Crash in contrat on this place:
This issue happens also in some situations (and i had to switch to Jabo Plugin to continue the game, and reenable GLideN64 when conflicting part is done):
Cornell:
When Odyssey cutscene (2nd part is going to play,and it crashes if you try switch jabo plugin to GlideN64 when transition to 2nd part cutscene is done -Crashes when transitioning and during 2nd part cutscene with GLideN64- ): Save State: Oddysey play to 2nd part crash.pj.zip
With Cornell, if i beat Dracula Ultimate, a cutsene is played and will crash when cutscene ends up.
Reinhardt, Carry and Cornell:
Save State: Malus Teleport Crash.pj.zip
Save State: Back to Normal World Crash.pj.zip
To Reproduce
Steps to reproduce the behaviour:
5.A: Go to Villa Mansion, General room with this savestate: Framebuffer ON too slow-Mansion.pj.zip 6.A: Game slow due to framebuffer on, or texture dumping triggered.
For ISSUE B:
B: Set the game as HIGH mode Resolution.
B: Go to Villa Mansion, Exit room (where contrat is) with this savestate: Game Crashes if i try to grab Contrat.pj.zip or
Game Crashes if i try to grab Contrat2.pj.zip
B: Grab Contrat with C> Button.
B: Load the savestates attached on the screenshots to see cutscene crash.
B: CRASH!
Expected behaviour
ISSUE A:
60 FPS when framebuffer and texture dumping is ON (like in various places)
ISSUE B:
No crashing when i grab contrat and cutscenes like on LOW mode resolution.
Screenshots Screnshots are included to corresponding context.
Additional context
Seems that GlideN64 tries to emulate a effect in HIGH resolution but when tries to do, it crashes, saying _Breakpoint found in MemoryVirtualMem.cpp line 615. Savestates is in High mode resolution. if you want to test it on low resolution, save the game,reset the game and configure the resolution as LOW.
Interestingly, the textures size don't change when you change the quality resolution from High to Low or viceversa.
Config of GLideN64: