Open Nes-player4Life opened 1 year ago
this also happens with a few textures in pd, most of the time its just the 40x30 screenshot of the background when entering the pause menu. but theres a few real ones which just seem to be gradients/shadows
Photoshop:
Layer -> Layer Mask -> Create Layer Mask from Transparency -> delete the layer mask
I don't think this is a GlideN64 specific issue, this can happen in certain games on any of the other emulators that have texture dumping, it looks like textures that don't have alpha at all are dumped with a clear mask.
Either way, Gliden64 still has issues with many things in this game (battle sprites, interface elements) dumping with extra gibberish that causes them to dump infinite duplicates, so making a texture pack for this game is still not possible as of yet.
good point, might just be alpha set at 0, can try setting to max with levels in gimp easily. since they might not check github all the time Ill let them know on discord.
ogre battle seems to dump textures however once a user goes to open them in an editor such as photoshop the image is a transparent file. Its almost as if it is a frame buffer texture.