gonetz / GLideN64

A new generation, open-source graphics plugin for N64 emulators.
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Inaccurate texture coordinates switch to lower mipmaps on "Grid" in perfect dark at certain angles or distances #2714

Open Xii-Nyth opened 1 year ago

Xii-Nyth commented 1 year ago

The problem extends further to where texture packs will cause the low and high lods to mix together. Note that even with n64 style mipmapping off, they still appear, and just pop in instead of fading in https://www.mediafire.com/file/tf995ds1bpr0y8a/Grid.7z/file https://i.imgur.com/DCtCAJh.jpeg image

https://i.imgur.com/I2dup1U.jpeg Hard to tell here, but one of the wood textures shifts to different coordinates, just open both in new tabs and switch between and it will be obvious image

https://i.imgur.com/RPh6yhO.jpeg image

https://i.imgur.com/oyTMJG5.jpeg image

https://imgur.com/kJ5suRj image

https://imgur.com/Foc0lur image

Xii-Nyth commented 1 year ago

ALso for anyone wondering, msi afterburner just decided to read up to 19w one day, no I dont have an alien cpu

Xii-Nyth commented 1 year ago

Luckily this is mostly a non issue since this is the only texture pack and you should use accurate coordinates, but I jsut htought it might provide useful information

Xii-Nyth commented 1 year ago

Oh right this also happens with the plane and the trees and crash site