gonetz / GLideN64

A new generation, open-source graphics plugin for N64 emulators.
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Pokemon Puzzle League graphics errors #2725

Closed xiartic closed 1 year ago

xiartic commented 1 year ago

GLideN64 renders lines for the blocks even if you set "render 2d elements in native resolution". They're also very blurry. GLideN64_PUZZLE_LEAGUE_N64_000

Glide64 Final for comparison. Glide64__01

After losing or winning the Pokeball doesn't spin like it's supposed to but only flashes between two frames with GLideN64. GLideN64_PUZZLE_LEAGUE_N64_001

Glide64 Final does this properly.

Glide64__02

The text also has edges around them. Setting "try to remove colored halos around transparent objects" fixes it partially but that will break many other graphical elements.

gonetz commented 1 year ago

Pokemon Puzzle League is a pure 2D game. 2D graphics is hard to emulate correctly in high resolutions. It is better to use 1x native resolution with try to remove colored halos around transparent objects" for this game. Antialiasing is also better to disable. Most of glitches will disappear. GLideN64_PUZZLE_LEAGUE_N64_000

gonetz commented 1 year ago

After losing or winning the Pokeball doesn't spin like it's supposed to but only flashes between two frames with GLideN64.

Yes, I did not notice it before, thanks!

gonetz commented 1 year ago

After losing or winning the Pokeball doesn't spin like it's supposed to but only flashes between two frames with GLideN64.

Fixed in c2c6561b7e