gonetz / GLideN64

A new generation, open-source graphics plugin for N64 emulators.
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Feature request: Texture folder devloper options #2729

Closed Nes-player4Life closed 1 year ago

Nes-player4Life commented 1 year ago

I was thinking the other day about how the plugin reads folders but not zips and how I often zip a folder up so the contents aren't loaded during editing. Question is this; can a wildcard be made so any folder contents within a folder name are bypassed during load//reload of a pack. Example: highres_/yourgamename/pac/foldernotreadname This could be assigned to a simple key such as (~) or possibly userdefined.

gonetz commented 1 year ago

I'd like to avoid adding a new user option. I think a key like "~" is too simple. I suggest to use "~!~" as the escape prefix. It is unlikely that this prefix is used by any existing HD pack. It is done in PR #2735. Add "~!~" to a folder name inside your HD pack and this folder will be skipped.

Nes-player4Life commented 1 year ago

Great news Thank you so much Gonetz. Can you belive GlideN64 is almost 10 years old now?

gonetz commented 1 year ago

Great news Thank you so much Gonetz.

You welcome :)

Can you belive GlideN64 is almost 10 years old now?

Yep. And it still has so many issues :(

gonetz commented 1 year ago

PR landed.