gonetz / GLideN64

A new generation, open-source graphics plugin for N64 emulators.
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pokemon stadium 1 - dumping garbage textures #2769

Open overlordchaos opened 1 year ago

overlordchaos commented 1 year ago

when the pokemon battle ends, and a resume with still images on a menu that shows what pokemons loosed their HP and got fainted, the images go dim and pixelated and the plugin dumps THUSANDS of i guess mid maps, every second a image is dim on the fly is dumped, and cannot be reused, i guess the emulator takes the output as unique ID images. i have currently over 60 k custom textures. before with older versions pokemon stadium 1 never whent over 20 k and every time it drops 2-3 k new textures. witch i guess is impossible there are 150 pokemons + 4 recolors for each pokemon and usually a pokemon is made between 5 to 20 textures so no idea how i get 60 k + custom textures.

Xii-Nyth commented 1 year ago

unfortunately lots of games create garbage small/stripped/temporary dumps in general. as for this exact issue ive seen it on the radar in rogue squadron and the slayer fly by wire overlay in perfect dark, where each frame creates a new texture

you may have better luck with inaccurate texture coordinates turned on (this is the case for avoiding mipmaps in pd) but afaik no other games have this issue as no other retexturer's Im in contact with have had that behavior

if by any chance the garbage dumps are all the same dimensions, grouping by dimensions will make them easy to isolate and later be deleted

Nes-player4Life commented 1 year ago

2441 Wildcard

Close issue

Xii-Nyth commented 1 year ago

oh I should mention its only the textures which are random in both places that are a problem