gonetz / GLideN64

A new generation, open-source graphics plugin for N64 emulators.
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Frame buffer and depth compare issues Android. #2779

Closed 71knight closed 1 year ago

71knight commented 1 year ago

Extreme G has rotating squares on logo that aren't supposed to be there. Mario tennis only has square shadows on players, the explosion effects are missing (from the walking bomb in intro) and the word final glitches out at the beginning intro. I tried different rsps and toggle all settings in gliden64 options..... Nothing fix it. Strangely standalone mupen64 fz using same gliden64 the character shadows work. I have Android 11 gles 3.2 Adreno 640 driver 502.... Latest retroarch core. Also shadowgate 64 slows down with staticy audio when archers shoot at wagon in the intro.

gonetz commented 1 year ago

Extreme G has rotating squares on logo that aren't supposed to be there.

N64 depth compare must be enabled to fix that.

Mario tennis only has square shadows on players,

Do you have frame buffer emulation enabled?

the explosion effects are missing (from the walking bomb in intro) and the word final glitches out at the beginning intro.

The glitch at the beginning intro presents on desktop too.

71knight commented 1 year ago

Extreme G has rotating squares on logo that aren't supposed to be there.

N64 depth compare must be enabled to fix that.

Mario tennis only has square shadows on players,

Do you have frame buffer emulation enabled?

the explosion effects are missing (from the walking bomb in intro) and the word final glitches out at the beginning intro.

The glitch at the beginning intro presents on desktop too.

I have frame buffer emulation enabled and depth buffer to rdram on software. Also I am using dynarec CPU and HLE RSP. Mupen64 fz corrects these issues with gliden64 very accurate profile, but can't get turok sun lens flare to work in mupen64 fz. Maybe he does not put core options before ini which fixes sun lens flare in retroarch.