Closed nassau-tk closed 5 months ago
It seems to be Android-specific. Maybe even device-specific. Windows version looks correct:
I don't maintain Android builds. If you use M64Plus FZ, try to ask @fzurita.
OK. @fzurita said to me that report here.
So, l close this topic.
thx!!
Well, I think it's good to have the issue here. Yeah, I have maintained the Android builds, but it's still an issue that should be fixed in this repo.
Sorry if I sound tiresome, but I still think that implementing support for ANGLE could help catch bugs on GLES. I have a suspicion that the OpenGL 3.3 problems with old NVIDIA drivers (#2507, #2656) are actually GLES2 problems in NVIDIA's own ANGLE-like layer.
I seem to remember that ANGLE can expose fragment shader interlock
on virtually any device... doesn't that sound tempting enough?
See: https://github.com/libretro/mupen64plus-libretro-nx/compare/develop...angle
This issue happen on Retroarch.
https://github.com/gonetz/GLideN64/assets/48179091/1a1d7ec4-fa71-467b-a4df-bff4d937e964
It should draw like below.