gonetz / GLideN64

A new generation, open-source graphics plugin for N64 emulators.
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[Glitch][Android] Famista64 : Background become bluescreen. Please see attached movie. #2808

Closed nassau-tk closed 5 months ago

nassau-tk commented 6 months ago

https://github.com/gonetz/GLideN64/assets/48179091/1a1d7ec4-fa71-467b-a4df-bff4d937e964

It should draw like below.

Screenshot_20231231-010007.png ※Software rendering / Angrylion

gonetz commented 5 months ago

It seems to be Android-specific. Maybe even device-specific. Windows version looks correct: GLideN64_̧нÀ_64_003 I don't maintain Android builds. If you use M64Plus FZ, try to ask @fzurita.

nassau-tk commented 5 months ago

OK. @fzurita said to me that report here.

So, l close this topic.

thx!!

fzurita commented 5 months ago

Well, I think it's good to have the issue here. Yeah, I have maintained the Android builds, but it's still an issue that should be fixed in this repo.

Jj0YzL5nvJ commented 5 months ago

Sorry if I sound tiresome, but I still think that implementing support for ANGLE could help catch bugs on GLES. I have a suspicion that the OpenGL 3.3 problems with old NVIDIA drivers (#2507, #2656) are actually GLES2 problems in NVIDIA's own ANGLE-like layer.

I seem to remember that ANGLE can expose fragment shader interlock on virtually any device... doesn't that sound tempting enough?

See: https://github.com/libretro/mupen64plus-libretro-nx/compare/develop...angle

nassau-tk commented 5 months ago

This issue happen on Retroarch.