I'm really new to the whole "make a pull request thing", so if I did this pull request wrong, just go into my fork of this repository and use the GLideN64.ini I updated for the next release. Other issues to address, windowed resolution does not update when switching between profiles, Use Per-game settings does not work, where changes to per-game setting does not actually apply and the plugin refuses to use the per-game setting: https://youtu.be/w_7gE9G3qPM . Also, on my end, when an SM64 or SM64 hack is open in PJ64 1.6/PJ64 1.6 Plus, this plugin is capable of switching between OpenGL/Framebuffer and DirectX just fine without any issues at all, but there seems to be an issue if you start switching with Vulkan. But I'm told that this is PC DEPENDENT AND RNG, which means that it will not be like this for everyone and not consistent, so it's not necessarily an issue with this plugin.
I'm really new to the whole "make a pull request thing", so if I did this pull request wrong, just go into my fork of this repository and use the GLideN64.ini I updated for the next release. Other issues to address, windowed resolution does not update when switching between profiles, Use Per-game settings does not work, where changes to per-game setting does not actually apply and the plugin refuses to use the per-game setting: https://youtu.be/w_7gE9G3qPM . Also, on my end, when an SM64 or SM64 hack is open in PJ64 1.6/PJ64 1.6 Plus, this plugin is capable of switching between OpenGL/Framebuffer and DirectX just fine without any issues at all, but there seems to be an issue if you start switching with Vulkan. But I'm told that this is PC DEPENDENT AND RNG, which means that it will not be like this for everyone and not consistent, so it's not necessarily an issue with this plugin.