Open phly95 opened 9 years ago
GLideN64 does not use shaders for texture enhancement. It uses texture library GLideNHQ, which makes texture enhancement. It uses C++ code. GLideNHQ uses latest xBRZ filter, which I could find in C++ implementation.
@gonetz There is C version of Super xBR available now.
http://pastebin.com/cbH8ZQQT https://drive.google.com/file/d/0B_yrhrCRtu8GYkxreElSaktxS3M/view?pref=2&pli=1
"file deleted"
The pastebin file is still up though, hope that helps
Thanks for the links! However, I'm overloaded with bugfixes. If you need this feature anytime soon, you better implement it yourself.
xbr is good for flat colored 2d games, but if it is for photo-based/smooth colored textures, super xbr is a massive improvement. I could only find a retroarch version here: https://github.com/libretro/common-shaders/tree/master/xbr/super-xbr but when playing the nds game kirby superstar ultra.
Standard xBr:
Super xBr:
No Shader (just so you can put this in perspective of the information it has to go off of):
Ah, remember the good ol' days of HQx :P (I just tried it for the heck of it, it did not make any noticeable difference in this image)