gonetz / GLideN64

A new generation, open-source graphics plugin for N64 emulators.
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Project64 now builds in x64. Need x64 version of GlideN64. #716

Closed tony971 closed 8 years ago

tony971 commented 9 years ago

The x64 version of PJ64 will only work with x64 plugins.

tony971 commented 9 years ago

Edit: outdated link

tony971 commented 9 years ago

Project64's x64 version is now fully functional. https://www.dropbox.com/s/g6qj0j2whro14jp/Project64.7z?dl=0

theboy181 commented 9 years ago

recompiler CPU?

tony971 commented 9 years ago

No but @cxd4 's RSP exists so it's not a show stopper.

theboy181 commented 9 years ago

I think you prematured all over this post.

This is not fully functional at all. I have been unable to load any ROMS with LLE, and recompile appears as though its not working..

Maybe rename?

tony971 commented 9 years ago

You did remember to use spconfig.exe to tell the RSP you want to use LLE, right? The GUI buttons are useless with cxd4's RSP. And LLE worked befor HLE did.

theboy181 commented 9 years ago

was unable to get zilmar's plugin to work with HLE or LLE..

tony971 commented 9 years ago

Cool, then it's only a plugin issue.

theboy181 commented 9 years ago

I guess so. So not fully functional then. Too bad.

tony971 commented 9 years ago

If I made a bad x32 plugin, would that make x32 builds not fully functional? No, because functional ones exist.

theboy181 commented 9 years ago

I'm taxing you Tony. Just tickled that you said fully functional.

I think 64bit being fully functional let alone benafical is a litte far off. There is still much more to do.

LegendOfDragoon commented 9 years ago

I think 64bit being fully functional let alone beneficial is a little far off. There is still much more to do.

Agreed.

gonetz commented 8 years ago

duplicate of #537