Open gonetz opened 8 years ago
I'm assuming this somewhat more drastic alignment problem is related? https://github.com/gonetz/GLideN64/issues/471
edit: Nope, doesn't seem to be.
Fix in fix_2D feature branch: https://github.com/gonetz/GLideN64/tree/fix_2D
Details: http://gliden64.blogspot.ru/2015/11/improved-2d-and-other-fixes.html
Binaries to test: https://drive.google.com/file/d/0B0YqMPjGo3B2dm8wdXdPRkxxbDg/view?usp=sharing
Yes Rocket is related, but not fixed by this fix. I'll check why.
Yes Rocket is related, but not fixed by this fix. I'll check why.
On the bright side, it's not just Rocket affected by that particular misalignment "look", so if that bug is fixed, it'll identical squash texture bugs in a bunch of other games, too.
I suppose that Rocket has a specific bug, otherwise it would be fixed as well.
Anyhow, @gonetz, it's a really good bit of coding you've done. It's a huge visual improvement.
Conker's BFD does not like this feature. The minimap is broken. The circles are not round. During scenes with a lot of text performance drops below fullspeed. I'll do more testing.
I forgot to mention: Pokemon Stadium 2 is incompatible with that technique.
2D in Rocket does not use bilinear filtering. The new drawing method applied only to filtered textures. Unfiltered textures must be aligned. So, this is really specific bug.
In OOT some items are invisible. I put the lens of truth on the right c button but it's invisible.
Super smash bros many images are missing
F-Zero X
Thanks! I'll look is it possible to fix.
Please give me save for Super smash bros.
SSB: https://drive.google.com/file/d/0B7Y6r4SpC_QQa09sdjYzRklXTmM/view?usp=sharing
Rayman 2 all 2D is missing
Mario Artist Paint Studio still fails with transparency with black (also the stamps that clearly is still not working right as it overlays the screen with white). I should note 2D fix didn't change anything. It was like this before.
I also notice that setting the plugin while emulating makes it very buggy, loses all textures for no reason unlike older versions.
(I also suggest trying Mario Artist for testing features related to frame buffer because it overuses that stuff.)
All known graphics issues fixed. Performance issues are possible, if you have weak hardware. Thanks purplemarshmallow for testing.
Updated binaries: https://drive.google.com/file/d/0B0YqMPjGo3B2WmtmalVFOEJCSGc/view?usp=sharing
Glover has depth problems and black borders
savestate: https://drive.google.com/file/d/0B7Y6r4SpC_QQZTIwcllNMjJRQ0U/view?usp=sharing
Pokemon Stadium 2 boxes are black
Top Gear Overdrive intro. At the snowblind studios logo it runs very slow I get 8 VI/s. The snow kills performance.
Wow, you're fast in bugs hunting! :)
Yes, if frame uses lots of separate texrects, it will work slow.
I'll check other issues. Thanks!
Mario Artist Polygon Studio
Regular GLideN64 (2015/10/12) [I should mention that's the one I use regularly]:
GLideN64 2Dfix2:
There's also missing graphics in Talent Studio.
By the way should I make several issues for each Mario Artist games or should I do all-in-one? There are still bugs to begin with.
EDIT: Just tested a master build from 2015/11/14. Actually that bug is also there. So nevermind about 2Dfix. EDIT2: However most 2D graphics aren't visible in 2Dfix2.
By the way should I make several issues for each Mario Artist games or should I do all-in-one? There are still bugs to begin with.
Please open a ticket for this regression bug. Other issues with this game can be described in another single ticket.
Great bugfix!
Excitebike 64 was unaffected by the changes though.
There are a few more alignment issues in the intro and main menu.
Savestate in the main menu: https://drive.google.com/file/d/0B8aIJkrbGl-zVXZHN3NxZzhfaEU/view?usp=sharing
Excitebike 64 needs this fix from master: https://github.com/gonetz/GLideN64/commit/f7ee508c94fabd3485377c3bb0fd82758f37afba
I'll merge it to the next build.
Fixed all reported issues.
New binary: https://drive.google.com/file/d/0B0YqMPjGo3B2TG5GQkQtZWM3UE0/view?usp=sharing
In Ocarina of Time, the HUD textures seems to render more blurry than usual. Probably rendering at a smaller size?
Yes, small objects look worse than with usual method, not sure why.
They look worse with software render as well.
Comparison screen shot: GLideN64 with regular texrect drawing - new drawing method - software lle
Ogre battle backgrounds still render wrong. I don't know if the sprites not matching might be related. Savestate; https://drive.google.com/file/d/0B8aIJkrbGl-zNW9Jd0lYaHhseVk/view?usp=sharing
Problem with sprites is not related to this feature. The feature fixes only texrects. Sprites are not texrects.
Mario Party 3 has been broken. Maybe this changes had something to do with it.
It's very possible.
What's updated?
Sent from my iPhone
On Nov 28, 2015, at 11:46 AM, Sergey Lipskiy notifications@github.com wrote:
Updated binary: https://drive.google.com/file/d/0B0YqMPjGo3B2bUhkR1ZWYi0tYjA/view?usp=sharing
— Reply to this email directly or view it on GitHub.
Mario Artist Talent Studio has no menu visible in the talent mode (top mode in the main menu). It was like this before (only on 2Dfix).
MP3 issue fixed.
As a side effect, likely of https://github.com/gonetz/GLideN64/commit/1580aa040d6e389a3dc33dc84ce190d59a9ce903, the black lines in issues such as https://github.com/gonetz/GLideN64/issues/450 have been half-fixed. Not perfect, because they're sometimes visible, but the alignment is better.
I did notice a problem, however. The text in 40 Winks, another game with black lines tends to be cut off at end right hand side, and I'm 99% sure it didn't do that before.
The FOUN will flash and then turn to FOUND and then back again over a few seconds.
Thanks for this. It even improves speed when using texture filtering options like smoothing 4 and x2. However, anything used from that section still cause lag spikes. Way less than before, but it still happens.
Also, 4K doesn't seem to give errors anymore :)
Conker's BFD is affected, too.
Killer Instinct Gold as well. VS screen, characters get divided into sections. And while fighting, Heads can get chopped off.
Super Mario 64 give me some strange font errors with the plugin provided up above (the pre-fix version too). PJ64 2.2.0.9999, RSP Interpreter by Iconoclast, Azimer XA2 WIP6, NRage 2.4. Exept a custom resolution set by me all settings r vanilla.
I noticed this weird character bug on MK64 too. If you full screen and return it will display normally. Does it display properly if you switch to full screen and back?
Tried that, but nothing changed. With jabos direct3d 8 plugin everything is fine.
@AmbientMalice @oddMLan @frankyfife I can't reproduce the issues you reported. Do you use NVidia cards?
@SwinglesMan I can reproduce KI problem, thanks
@gonetz - yes, i use an gtx 980Ti nvidia card
Anybody with ATI or Intel graphics - please test issues with missing last character in CBFD and 40 winks. SM64 issue also does not reproduced on my ATI card.
SM64 pre-level text is invisible on Intel, it is visible for maybe 1 frame, then disappears. Pause menu text looks fine, but some textures flash/flicker. (U)[!] version. Conker's BFD text is readable. 40 Winks last letter OK.
I can't reproduce CBFD, 40 Winks or SM64 bug, everything is OK for me. I have a Nvidia card (GTX670) with latest drivers (359.06).
I actually have an AMD Radeon R7 200, so I don't think this issue is vendor-exclusive.
Ok, it's not vendor specific, good. Please reset settings to defaults, set shades cache off and test again.
Large 2D images (e.g. backgrounds) rendered with TexRect command often have alignment issues between parts of the image. Example:![gliden64_mariokart64](https://cloud.githubusercontent.com/assets/8983092/11272295/0530d376-8ef6-11e5-9501-1ec4bd23937b.jpg)